Silencer: Difference between revisions

Wrap Infobox item into Default/Enhanced tabber (BOT)
m Changing linked page for damage reduction
 
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<div style="float:right; clear:right; width:300px; margin:0 0 1em 1em;">
{{Infobox item/auto|Silencer| sound1 = silencer hit.mp3 | sound2 = silencer lp.mp3}}
<tabber>
Default=
{{Infobox item
| item_name            = Silencer
| item_stat1          = +{{ItemData|{{#var:item_key_or_en}}|TechResist}} [[Spirit Resist]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_proc_silence_debuff_desc}}
| passive1_stat1      = {{ItemData|{{#var:item_key_or_en}}|TechDamageReduction}} [[Spirit Damage]] Reduction (Conditional)
| passive1_stat2      = {{ItemData|{{#var:item_key_or_en}}|DebuffDuration}}s [[Debuff]] Duration
| passive2_description = {{#invoke:Lang|get_string|upgrade_proc_silence_desc|item_name={{#var:item_key_or_en}}}}
| passive2_stat1      = [[Status Effects#Silence|Silenced Status Effect]]
| passive2_stat2      = {{ItemData|{{#var:item_key_or_en}}|SilenceDuration}}s Silence Duration
| passive2_stat3      = {{ItemData|{{#var:item_key_or_en}}|ImmunityDuration}}s Immunity Duration
| passive2_stat4      = {{ItemData|{{#var:item_key_or_en}}|BuildUpPerShot}} Buildup Per Shot
| sound1              = silencer hit.mp3
| sound2              = silencer lp.mp3
}}
|-|
Enhanced=
{{Infobox item
| enhanced            = true
| item_name            = Silencer
| item_stat1          = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|TechResist|prefix=+|suffix=|noicon=true}} [[Spirit Resist]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_proc_silence_debuff_desc}}
| passive1_stat1      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|TechDamageReduction|prefix=|suffix=|noicon=true}} [[Spirit Damage]] Reduction (Conditional)
| passive1_stat2      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|DebuffDuration|prefix=|suffix=s|noicon=true}} [[Debuff]] Duration
| passive2_description = {{#invoke:Lang|get_string|upgrade_proc_silence_desc|item_name={{#var:item_key_or_en}}}}
| passive2_stat1      = [[Status Effects#Silence|Silenced Status Effect]]
| passive2_stat2      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|SilenceDuration|prefix=|suffix=s|noicon=true}} Silence Duration
| passive2_stat3      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|ImmunityDuration|prefix=|suffix=s|noicon=true}} Immunity Duration
| passive2_stat4      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BuildUpPerShot|prefix=|suffix=|noicon=true}} Buildup Per Shot
| sound1               = silencer hit.mp3
| sound2               = silencer lp.mp3
}}
</tabber>
</div>


'''Silencer''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that increases [[Spirit Resist]]. Its passive reduces the target's [[Spirit Damage]], additionally, '''Silencer''' has a passive effect which causes the purchaser's bullets to build up a silence effect on enemy targets. Once reached, the Hero is [[silence]]d for a short duration.
{{ItemSummary|{{#var:item_key_or_en}}}}
 
It can be purchased for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.


== Notes ==
== Notes ==
 
* Silencer's [[Damage Reduction]] effect on [[Spirit Damage]] does '''not''' apply to enemy players with [[Unstoppable]] activated. They will also not be [[Silence|Silenced]].
* Silencer's [[Status Effects|Damage Reduction Debuff]] effect on [[Spirit Damage]] will apply to enemy players with [[Unstoppable]] activated; But only the ''Damage Debuff'' portion is applied, the [[Silence]]d aspect will not take effect.


== Buildup Per Shot ==
== Buildup Per Shot ==
The item has a different buildup per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot.
The item has a different [[Build-Up|buildup]] per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot.


Once Silenced, subsequent shots have no effect until the victim's immunity expires.
Once Silenced, subsequent shots have no effect until the victim's immunity expires.
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{{Update history}}
{{Update history}}


== Navigation ==
{{Item Navbox}}
{{Item Navbox}}


[[Category:Active Items]]
[[Category:Active Items]]