Silencer: Difference between revisionsGive feedback
m →Update history: Template Renaming, replaced: == Update history == {{Main|Silencer/Update history|l1=Update history}} → == Update history == |
Added buildup template |
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The item has a different buildup per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot. | The item has a different buildup per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot. | ||
Once Silenced, subsequent shots have no effect until the | Once Silenced, subsequent shots have no effect until the victim's immunity expires. | ||
{ | {{Buildup|Silencer}} | ||
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== Update history == | == Update history == | ||