Silver/Sounds

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Revision as of 22:21, 3 February 2026 by Roy (talk | contribs)
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List of sound effects for Silver.

Weapon

Reloading

Movement

Abilities

Audio plays when casting the spell

Cast Delay

Very faint audio plays when the modifier ends

Mod Expire

Silver charges forward, audio plays when casting the spell

Cast

Audio plays if Silver hits an enemy with the charge

Hit 01
Hit 02
Hit 03

Audio plays when Silver pushes off the enemy with a kick

Pushoff 01
Pushoff 02
Pushoff 03

Enemies hit are marked, audio plays when Silver shoots a marked enemy

Mark Proc

Audio plays briefly before Silver throws her bola

Cast Delay

Audio plays when Silver throws her bola

Cast

Audio loops on the projectile

Proj Loop

Audio plays if the bola hits a surface

World Impact 01
World Impact 02

Additional audio plays if the bola hits an enemy

Hit Confirm

Audio loops on the enemy throughout the duration of the debuff

Debuff Loop

Audio plays when the debuff expires

Debuff Expire

If Silver inflicts enough damage she'll be able to transform into a werewolf without anything she can do to stop it, audio plays when the bar is full and ready

Lycan Ready

Audio serves as a countdown before Silver transforms

Ready Warning

Audio plays when Silver transforms

Lycan Cast

Audio serves as a countdown before the transformation expires

Ending Warning

Audio plays when the transformation expires

Lycan Expire

While in her werewolf form, Silver's first three abilities change into their ferocious versions:

Slam Fire becomes...

Silver charges forward with a powerful bite, audio plays when casting the spell

Cast 01
Cast 02
Cast 03

Audio plays if the spell successfully hits an enemy

Hit 01
Hit 02
Hit 03

Boot Kick becomes...

Silver leaps forward, audio plays when casting the spell

Leap Cast

Audio plays if the spell successfully hits an enemy

Leap Hit 01
Leap Hit 02
Leap Hit 03

Entangling Bola becomes...

Silver swings her tail around her, audio plays when casting the spell

Tail Cast 01
Tail Cast 02
Tail Cast 03

Audio plays if the spell successfully hits an enemy

Tail Hit 01
Tail Hit 02
Tail Hit 03