Silver/SoundsGive feedback
List of sound effects for Silver.
Weapon
Reloading
Movement
Abilities
Audio plays when casting the spell
| Cast Delay |
Very faint audio plays when the modifier ends
| Mod Expire |
Silver charges forward, audio plays when casting the spell
| Cast |
Audio plays if Silver hits an enemy with the charge
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
Audio plays when Silver pushes off the enemy with a kick
| Pushoff 01 | |
| Pushoff 02 | |
| Pushoff 03 |
Enemies hit are marked, audio plays when Silver shoots a marked enemy
| Mark Proc |
Audio plays briefly before Silver throws her bola
| Cast Delay |
Audio plays when Silver throws her bola
| Cast |
Audio loops on the projectile
| Proj Loop |
Audio plays if the bola hits a surface
| World Impact 01 | |
| World Impact 02 |
Additional audio plays if the bola hits an enemy
| Hit Confirm |
Audio loops on the enemy throughout the duration of the debuff
| Debuff Loop |
Audio plays when the debuff expires
| Debuff Expire |
If Silver inflicts enough damage she'll be able to transform into a werewolf without anything she can do to stop it, audio plays when the bar is full and ready
| Lycan Ready |
Audio serves as a countdown before Silver transforms
| Ready Warning |
Audio plays when Silver transforms
| Lycan Cast |
Audio serves as a countdown before the transformation expires
| Ending Warning |
Audio plays when the transformation expires
| Lycan Expire |
While in her werewolf form, Silver's first three abilities change into their ferocious versions:
Slam Fire becomes...
Silver charges forward with a powerful bite, audio plays when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio plays if the spell successfully hits an enemy
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
Boot Kick becomes...
Silver leaps forward, audio plays when casting the spell
| Leap Cast |
Audio plays if the spell successfully hits an enemy
| Leap Hit 01 | |
| Leap Hit 02 | |
| Leap Hit 03 |
Entangling Bola becomes...
Silver swings her tail around her, audio plays when casting the spell
| Tail Cast 01 | |
| Tail Cast 02 | |
| Tail Cast 03 |
Audio plays if the spell successfully hits an enemy
| Tail Hit 01 | |
| Tail Hit 02 | |
| Tail Hit 03 |