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=== Basic Abilities === <tabber style="max-width:100%;"> |-|Default = {{AbilitySection | hero_name = Silver | ability_num = 1 | notes = * For T3 extra damage, all shots must be on the same target. * The T1 +{{DataProp|Slam Fire|Upgrades.1.BaseAttackDamagePercent}}% Weapon Damage buff while active also applies to Melee Damage. }} {{AbilitySection | hero_name = Silver | ability_num = 2 | notes = * Despite dealing [[Melee Damage]], Boot Kick incorrectly uses the [[Spirit Damage]] icon in the ability UI. Only the bonus damage on marked target is spirit. * The target is [[Status Effect#Immobilized|immobilized]] for a short time before being kicked. * Silver can change the direction that the enemy is thrown by moving her aim after landing the kick. | interactions = {{AbilityInteraction | interaction = unstoppable | text = * Unstoppable prevents being kicked away. * Unstoppable suppresses and protects against the T3 [[Damage Reduction]], but only for [[Spirit Damage]]. }} }} {{AbilitySection | hero_name = Silver | ability_num = 3 | notes = * See {{ItemIcon|Slowing Hex}} for a list of abilities and items silenced by Entangling Bola. * T3 Ricochet has {{#invoke:Abilities|get_ability_upgrade_prop|Entangling Bola|3|RicochetRange}}m range. It hits the two closest enemies to the main target, and doesn't prioritize players over NPCs. }} |-|Transformed = {{AbilitySection | hero_name = Silver (Transformed) | ability_num = 1 }} {{AbilitySection | hero_name = Silver (Transformed) | ability_num = 2 |notes = * Despite dealing [[Melee Damage]], Mauling Leap incorrectly uses the [[Spirit Damage]] icon in the ability UI. Only the bonus damage over time is spirit. *The start-up of Mauling Leap can be cancelled by immediately inputting a jump command twice, without placing the ability on cooldown.}} {{AbilitySection | hero_name = Silver (Transformed) | ability_num = 3 }} </tabber>
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