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=== Ultimate Ability === {{AbilitySection | hero_name = Silver | ability_num = 4 | notes = * The passive feature has a 3 second delay before automatically casting Lycan Curse once bloodlust is full. The player can press the ability button to transform instantly during that delay. ** The player can activate the instant transform even if Silver has been [[silenced]]. * Werewolf Silver's Loose Muzzle attack deals [[Weapon Damage]] (see "Weapon/Transformed" above for more info). ** She can still do [[Melee Attacks]], but it can be hard to tell when Werewolf Silver uses light melee since it has a similar animation to her base attack. * Damage dealt to [[Unit|NPCs]] does not count towards Lycan Curse. However, it does generate the {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePercentagePerSecondInCombat}}% passive buildup in combat. * After Lycan Curse ends, Silver's weapon is automatically reloaded. * Lycan Curse's cooldown does not begin until the transformation ends. * Bonus fire rate is applied through stacks given when "shooting" (attacking) enemies. The max bonus listed on ability card is given at the maximum of {{DataProp|Lycan Curse|MaxStacks}} stacks. Each attack applies a new stack and refreshes the duration of all previous stacks to {{DataProp|Lycan Curse|StackDuration}}s. As an example, the base ability lists +{{DataProp|Lycan Curse|BonusFireRate}}% Fire Rate; this means that every attack gives a +{{#expr: {{DataProp|Lycan Curse|BonusFireRate}} / {{DataProp|Lycan Curse|MaxStacks}}}}% Fire Rate bonus. * If Silver [[imbues]] an item in one of her abilities, it is imbued in both forms (e.g. imbuing Boot Kick also affects Mauling Leap). ** If Silver imbues {{ItemIcon|Echo Shard}}, it will always use the cooldown of the human form ability, even if Silver buys the item in werewolf form. * Buildup notes: ** Lycan Curse bloodlust builds {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}% per damage dealt (post-mitigation by [[Damage Resistance|resistances]]). ** Whenever Silver is below {{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthFraction}}% health, the bloodlust buildup is increased by +{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus}}%. This additional buildup grows by +{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus.Scale.Value}}% per [[Boon]] (additively), making it +{{#expr:{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus}}+({{#invoke:SoulUnlock|get_max|PowerIncrease}}*{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus.Scale.Value}})}}% at max level. This bonus is applied retroactively to the existing buildup when Silver reaches the health threshold. ** The base required amount of hero-damage inflicted (not counting low health bonus) to charge Lycan Curse is {{#expr:{{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage}}/{{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}round0}}. The damage required increases by +{{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage.Scale.Value}}% per [[Boon]] (additively), making it {{#expr:({{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage}}+(7*{{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage.Scale.Value}}))/{{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}round0}} at level 7 when the ultimate is unlocked, and {{#expr:({{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage}}+({{#invoke:SoulUnlock|get_max|PowerIncrease}}*{{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage.Scale.Value}}))/{{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}round0}} at max level. ** Bloodlust also passively builds up {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePercentagePerSecondInCombat}}% per second in combat, effectively lowering the damage required. *** Bloodlust is lost at the rate of {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePercentagePerSecondOutOfCombat}}% per second when out of combat. }}
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