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'''Silver''' is a [[Hero]] in ''[[Deadlock]]'', making her living tracking down lowlifes, but today New York’s misanthrope lycanthrope plans on summoning a god. Fortunately, her career as a bounty hunter has prepared her well for all that the ritual requires. She makes quick work of adversaries by catching them with her Entangling Bola, Boot Kicking them in the face, and finishing them off with a Slam Fire from her rifle. But inevitably, the Lycan Curse comes calling whether she likes it or not, and her foes will regret being too close when it does. | '''Silver''' is a [[Hero]] in ''[[Deadlock]]'', making her living tracking down lowlifes, but today New York’s misanthrope lycanthrope plans on summoning a god. Fortunately, her career as a bounty hunter has prepared her well for all that the ritual requires. She makes quick work of adversaries by catching them with her '''[[Silver#Entangling Bola|Entangling Bola]]''', '''[[Silver#Boot Kick|Boot Kicking]]''' them in the face, and finishing them off with a '''[[Silver#Slam Fire|Slam Fire]]''' from her rifle. But inevitably, the '''[[Silver#Lycan Curse|Lycan Curse]]''' comes calling whether she likes it or not, and her foes will regret being too close when it does. | ||
Lilah Silver has been a werewolf for as long as she can remember, insisting that she has her Lycanthropy under control. Despite her successes as a bounty hunter, Silver struggles with alcohol, smoking, financial, and personal troubles on a daily basis, driving her to seek the [[Patron]]'s help to "thrive". | Lilah Silver has been a werewolf for as long as she can remember, insisting that she has her Lycanthropy under control. Despite her successes as a bounty hunter, Silver struggles with alcohol, smoking, financial, and personal troubles on a daily basis, driving her to seek the [[Patron]]'s help to "thrive". | ||
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| notes = | | notes = | ||
* For T3 extra damage, all shots must be on the same target. | * For T3 extra damage, all shots must be on the same target. | ||
* The T1 +{{DataProp|Slam Fire|Upgrades.1.BaseAttackDamagePercent}}% Weapon Damage buff while active also applies to Melee Damage. | |||
}} | }} | ||
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|notes = | |notes = | ||
* Despite dealing [[Melee Damage]], Mauling Leap incorrectly uses the [[Spirit Damage]] icon in the ability UI. Only the bonus damage over time is spirit. | * Despite dealing [[Melee Damage]], Mauling Leap incorrectly uses the [[Spirit Damage]] icon in the ability UI. Only the bonus damage over time is spirit. | ||
* | *The start-up of Mauling Leap can be cancelled by immediately inputting a jump command twice, without placing the ability on cooldown.}} | ||
}} | |||
{{AbilitySection | {{AbilitySection | ||
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* The passive feature has a 3 second delay before automatically casting Lycan Curse once bloodlust is full. The player can press the ability button to transform instantly during that delay. | * The passive feature has a 3 second delay before automatically casting Lycan Curse once bloodlust is full. The player can press the ability button to transform instantly during that delay. | ||
* Werewolf Silver's Loose Muzzle attack deals [[Weapon Damage]] (see "Weapon/Transformed" above for more info). | * Werewolf Silver's Loose Muzzle attack deals [[Weapon Damage]] (see "Weapon/Transformed" above for more info). | ||
**She can still do [[Melee Attacks]], but it can be hard to tell when Werewolf Silver uses light melee since it has a similar animation to her base attack. | ** She can still do [[Melee Attacks]], but it can be hard to tell when Werewolf Silver uses light melee since it has a similar animation to her base attack. | ||
* Damage dealt to [[Unit|NPCs]] does not count towards Lycan Curse. However, it does generate the {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePercentagePerSecondInCombat}}% passive buildup in combat. | * Damage dealt to [[Unit|NPCs]] does not count towards Lycan Curse. However, it does generate the {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePercentagePerSecondInCombat}}% passive buildup in combat. | ||
* After Lycan Curse ends, Silver's weapon is automatically reloaded. | * After Lycan Curse ends, Silver's weapon is automatically reloaded. | ||
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* Bonus fire rate is applied through stacks given when "shooting" (attacking) enemies. The max bonus listed on ability card is given at the maximum of {{DataProp|Lycan Curse|MaxStacks}} stacks. Each attack applies a new stack and refreshes the duration of all previous stacks to {{DataProp|Lycan Curse|StackDuration}}s. As an example, the base ability lists +{{DataProp|Lycan Curse|BonusFireRate}}% Fire Rate; this means that every attack gives a +{{#expr: {{DataProp|Lycan Curse|BonusFireRate}} / {{DataProp|Lycan Curse|MaxStacks}}}}% Fire Rate bonus. | * Bonus fire rate is applied through stacks given when "shooting" (attacking) enemies. The max bonus listed on ability card is given at the maximum of {{DataProp|Lycan Curse|MaxStacks}} stacks. Each attack applies a new stack and refreshes the duration of all previous stacks to {{DataProp|Lycan Curse|StackDuration}}s. As an example, the base ability lists +{{DataProp|Lycan Curse|BonusFireRate}}% Fire Rate; this means that every attack gives a +{{#expr: {{DataProp|Lycan Curse|BonusFireRate}} / {{DataProp|Lycan Curse|MaxStacks}}}}% Fire Rate bonus. | ||
* Buildup notes: | * Buildup notes: | ||
** Lycan Curse bloodlust builds {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}% per damage dealt. | ** Lycan Curse bloodlust builds {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}% per damage dealt (post-mitigation by [[Damage Resistance|resistances]]). | ||
** Whenever Silver is below {{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthFraction}}% health, the bloodlust buildup is increased by +{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus}}%. This additional buildup grows by +{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus.Scale.Value}}% per [[Boon]] (additively), making it +{{#expr:{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus}}+({{#invoke:SoulUnlock|get_max|PowerIncrease}}*{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus.Scale.Value}})}}% at max level. This bonus is applied retroactively to the existing buildup when Silver reaches the health threshold. | ** Whenever Silver is below {{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthFraction}}% health, the bloodlust buildup is increased by +{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus}}%. This additional buildup grows by +{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus.Scale.Value}}% per [[Boon]] (additively), making it +{{#expr:{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus}}+({{#invoke:SoulUnlock|get_max|PowerIncrease}}*{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus.Scale.Value}})}}% at max level. This bonus is applied retroactively to the existing buildup when Silver reaches the health threshold. | ||
** The base required amount of hero-damage inflicted (not counting low health bonus) to charge Lycan Curse is {{#expr:{{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage}}/{{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}round0}}. The damage required increases by +{{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage.Scale.Value}}% per [[Boon]] (additively), making it {{#expr:({{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage}}+(7*{{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage.Scale.Value}}))/{{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}round0}} at level 7 when the ultimate is unlocked, and {{#expr:({{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage}}+({{#invoke:SoulUnlock|get_max|PowerIncrease}}*{{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage.Scale.Value}}))/{{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}round0}} at max level. | ** The base required amount of hero-damage inflicted (not counting low health bonus) to charge Lycan Curse is {{#expr:{{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage}}/{{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}round0}}. The damage required increases by +{{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage.Scale.Value}}% per [[Boon]] (additively), making it {{#expr:({{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage}}+(7*{{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage.Scale.Value}}))/{{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}round0}} at level 7 when the ultimate is unlocked, and {{#expr:({{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage}}+({{#invoke:SoulUnlock|get_max|PowerIncrease}}*{{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage.Scale.Value}}))/{{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}round0}} at max level. | ||
** | ** Bloodlust also passively builds up {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePercentagePerSecondInCombat}}% per second in combat, effectively lowering the damage required. | ||
*** | *** Bloodlust is lost at the rate of {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePercentagePerSecondOutOfCombat}}% per second when out of combat. | ||
}} | }} | ||
== Street Brawl == | == Street Brawl == | ||
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===Weapon=== | ===Weapon=== | ||
{{3D Model|Silver Weapon}} | {{3D Model|Silver Weapon|size=240px}} | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Silver Card.png|Silver's card. | File:Silver Card.png|Silver's card | ||
File:Silver vertical.png|Silver's vertical portrait | File:Silver Gloat Portrait.png|Gloat portrait for Silver | ||
File:Silver.png|Silver's icon | File:Silver Critical Health.png|Critical health portrait for Silver | ||
File:Silver Render.png|Silver's in-game render | File:Werewolf Silver Card.png|Silver's werewolf form card | ||
File:Silver select background.png|Silver's select background | File:Werewolf Silver Gloat.png|Gloat portrait for Silver (werewolf form) | ||
File:Silver Reference Sheet.png|Silver | File:Werewolf Silver Critical.png|Critical health portrait for Silver (werewolf form) | ||
File:Silver name.svg| | File:Silver vertical.png|Silver's vertical portrait | ||
File:Silver.png|Silver's icon | |||
File:Silver Render.png|Silver's in-game render | |||
File:Silver select background.png|Silver's select background | |||
File:Silver Reference Sheet.png|Silver reference aheet | |||
File:Silver Weapon.png|Silver's weapon - ''Hair of the Dog'' | |||
File:Silver shadow.png|Silver's shadow in the hideout | |||
</gallery> | |||
=== Typography === | |||
<gallery> | |||
File:Silver name.svg|Silver's name typography | |||
File:Werewolf brazilian.svg|Silver's Brazilian Portuguese typography | File:Werewolf brazilian.svg|Silver's Brazilian Portuguese typography | ||
File:Werewolf italian.svg|Silver's Italian typography | File:Werewolf italian.svg|Silver's Italian typography | ||
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File:Werewolf schinese.svg|Silver's Simplified Chinese typography | File:Werewolf schinese.svg|Silver's Simplified Chinese typography | ||
File:Werewolf ukrainian.svg|Silver's Ukrainian typography | File:Werewolf ukrainian.svg|Silver's Ukrainian typography | ||
</gallery> | |||
File:Silver VoterPoster.jpg|"Vote for Silver" poster/spray from the 1/23/26 major update | |||
File:Vote Silver Damaged.png|Damaged "Vote Silver" poster | === Voting ([[Old Gods, New Blood]]) === | ||
<gallery> | |||
File:Silver VoterPoster.jpg|"Vote for Silver" poster/spray from the 1/23/26 major update | |||
File:Vote Silver Damaged.png|Damaged "Vote Silver" poster | |||
File:Silver Thank You Voting Poster.png|Thanks for voting Silver! | File:Silver Thank You Voting Poster.png|Thanks for voting Silver! | ||
File:Silver Thank You Voting Poster Damaged.png|Awooooooo | File:Silver Thank You Voting Poster Damaged.png|Awooooooo | ||
File:Silver Vote Box.png|Silver splash art from the vote screen | |||
File:Silver Voter Sticker.png|Silver voter sticker | |||
</gallery> | </gallery> | ||
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== Navigation == | == Navigation == | ||
{{Hero Navbox}} | {{Hero Navbox}} | ||