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Petrichor (talk | contribs)
Undo revision 88779 by Petrichor (talk)
Tag: Undo
Petrichor (talk | contribs)
m Edited Loose Muzzle to remove repetitive language and clarify attack range falloff
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<tabber>
<tabber>
|-|Default=
|-|Default =
{{WeaponCard|key=hero_werewolf}}<br>
{{WeaponCard|key=hero_werewolf}}<br>


Hair of the Dog reloads single shots and the reload can be interrupted.
Hair of the Dog reloads single shots and the reload can be interrupted.
 
|-|Transformed =
|-|Transformed=
{{WeaponCard|key=hero_werewolf_transformed|weapon_name=Loose Muzzle|no_falloff=true}}<br>
{{WeaponCard|key=hero_werewolf_transformed|weapon_name=Loose Muzzle|no_falloff=true}}<br>


Loose Muzzle only hits enemies in [[Melee Attack|melee]] range, in a cone-shaped attack that can hit multiple enemies. The range cannot be increased by items such as {{ItemIcon|Sharpshooter}}. It has no ammo count and no reload, and does not deal headshot damage. It does proc Weapon item effects such as {{ItemIcon|Ricochet}}.
Loose Muzzle deals damage in a close range, cone-shaped attack that can hit multiple enemies. The 7 meter falloff range cannot be increased by items such as {{ItemIcon|Sharpshooter}}. It has no ammo count and no reload, and does not deal headshot damage. It can activate Weapon item effects such as {{ItemIcon|Ricochet}}.


{{ItemIcon|Split Shot}} has no effect on Loose Muzzle.
{{ItemIcon|Split Shot}} has no effect on Loose Muzzle.