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=== Vexing Bolt === | === Vexing Bolt === | ||
{| class="wikitable | Audio plays on Sinclair after shooting the projectile | ||
{| class="wikitable" | |||
|- | |- | ||
| | |Cast 1 | ||
|[[File:Magician vexingbolt cast 01.mp3]] | |[[File:Magician vexingbolt cast 01.mp3]] | ||
|- | |- | ||
|Cast 2 | |||
|[[File:Magician vexingbolt cast 02.mp3]] | |[[File:Magician vexingbolt cast 02.mp3]] | ||
|- | |- | ||
|Cast 3 | |||
|[[File:Magician vexingbolt cast 03.mp3]] | |[[File:Magician vexingbolt cast 03.mp3]] | ||
|- | |- | ||
|Cast 4 | |||
|[[File:Magician vexingbolt cast 04.mp3]] | |[[File:Magician vexingbolt cast 04.mp3]] | ||
| | |} | ||
| | Audio loops on the projectile throughout it's duration | ||
{| class="wikitable" | |||
|Loop | |||
|[[File:Magician vexingbolt projectile lp 01.mp3]] | |[[File:Magician vexingbolt projectile lp 01.mp3]] | ||
| | |} | ||
| | Audio plays on the projectile after redirecting it's trajectory | ||
{| class="wikitable" | |||
|Redirect 1 | |||
|[[File:Magician vexingbolt redirect 01.mp3]] | |[[File:Magician vexingbolt redirect 01.mp3]] | ||
|- | |- | ||
|Redirect 2 | |||
|[[File:Magician vexingbolt redirect 02.mp3]] | |[[File:Magician vexingbolt redirect 02.mp3]] | ||
|- | |- | ||
|Redirect 3 | |||
|[[File:Magician vexingbolt redirect 03.mp3]] | |[[File:Magician vexingbolt redirect 03.mp3]] | ||
| | |} | ||
| | Impact sound plays on the marked area | ||
{| class="wikitable" | |||
|Impact 1 | |||
|[[File:Magician vexingbolt impact 01.mp3]] | |[[File:Magician vexingbolt impact 01.mp3]] | ||
|- | |- | ||
|Impact 2 | |||
|[[File:Magician vexingbolt impact 02.mp3]] | |[[File:Magician vexingbolt impact 02.mp3]] | ||
|- | |- | ||
|Impact 3 | |||
|[[File:Magician vexingbolt impact 03.mp3]] | |[[File:Magician vexingbolt impact 03.mp3]] | ||
|} | |} | ||
=== Spectral Assistant === | === Spectral Assistant === | ||
Audio plays on Sinclair when selecting the spell ''<small>(can be heard by enemies even behind a wall)</small>'' | Audio plays on Sinclair when selecting the spell ''<small>(can be heard by enemies even behind a wall)</small>'' | ||
Revision as of 05:42, 4 July 2025
List of sound effects for Sinclair.
Abilities
Vexing Bolt
Audio plays on Sinclair after shooting the projectile
| Cast 1 | |
| Cast 2 | |
| Cast 3 | |
| Cast 4 |
Audio loops on the projectile throughout it's duration
| Loop |
Audio plays on the projectile after redirecting it's trajectory
| Redirect 1 | |
| Redirect 2 | |
| Redirect 3 |
Impact sound plays on the marked area
| Impact 1 | |
| Impact 2 | |
| Impact 3 |
Spectral Assistant
Audio plays on Sinclair when selecting the spell (can be heard by enemies even behind a wall)
| Select |
Audio loops on Sinclair while selecting the spell (can be heard by enemies even behind a wall)
| Loop |
Audio plays on Sinclair after deselecting the spell (can be heard by enemies even behind a wall)
| Deselect |
Audio plays on the assistant when deployed
| Clone start |
Audio plays on Sinclair when deploying the assistant
| Deploy |
Audio loops on the assistant throughout it's duration
| Loop |
Audio plays on both Sinclair and the assistant when swapping places
| Swap |
Audio plays on the assistant when shooting
| Shooting 1 | |
| Shooting 2 | |
| Shooting 3 | |
| Shooting 4 | |
| Shooting 5 | |
| Shooting 6 | |
| Shooting 7 | |
| Shooting 8 | |
| Shooting 9 |
Audio plays on both Sinclair and the assistant when the spell expires
| Expire |
Rabbit Hex
Audio plays on Sinclair when selecting the spell (can be heard by enemies even behind a wall)
| Select 1 | |
| Select 2 | |
| Select 3 |
Audio loops on Sinclair while selecting the spell (can be heard by enemies even behind a wall)
| Loop |
Audio plays on Sinclair after deselecting the spell (can be heard by enemies even behind a wall)
| Deselect |
Audio plays on the AoE after using the spell
| Start |
An impact and transformation audio play simultaneously on the target upon impact
| Impact 1 | |
| Impact 2 | |
| Impact 3 | |
| Transform 1 | |
| Transform 2 | |
| Transform 3 |
Audio loops on the transformed target
| Loop 1 | |
| Loop 2 | |
| Loop 3 |
Audio plays on the target after the spell runs out
| Expire 1 | |
| Expire 2 | |
| Expire 3 |
Audience Participation
Audio plays on Sinclair when selecting the spell (can be heard by enemies even behind a wall)
| Select |
Audio loops on Sinclair while selecting the spell (can be heard by enemies even behind a wall)
| Loop |
Audio plays on Sinclair after deselecting the spell (can be heard by enemies even behind a wall)
| Deselect |
Audio plays on Sinclair after stealing an ultimate
| Cast |
Audio loops on Sinclair after stealing an ultimate
| Loop |
Audio plays on Sinclair after using the stolen ultimate
| Activate |
Audio plays on Sinclair after the timer runs out
| Expire |