Sinclair/Sounds: Difference between revisions

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== Movement ==
== Movement ==
Sinclair's walking sounds consist of 2 audios that play simultaneously, a footstep and a mechanism sound
'''Sinclair's walking sounds consist of 2 audios that play simultaneously, a footstep and a mechanism sound'''
{| class="wikitable"
{| class="wikitable"
|Footstep 1
|Footstep 1
Line 123: Line 123:


=== {{AbilityIcon|Vexing Bolt}} ===
=== {{AbilityIcon|Vexing Bolt}} ===
Audio plays on Sinclair after shooting the projectile
'''Audio plays on Sinclair after shooting the projectile'''
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 138: Line 138:
|[[File:Magician vexingbolt cast 04.mp3]]
|[[File:Magician vexingbolt cast 04.mp3]]
|}
|}
Audio loops on the projectile throughout it's duration
'''Audio loops on the projectile throughout it's duration'''
{| class="wikitable"
{| class="wikitable"
|Loop
|Loop
|[[File:Magician vexingbolt projectile lp 01.mp3]]
|[[File:Magician vexingbolt projectile lp 01.mp3]]
|}
|}
Audio plays on the projectile after redirecting it's trajectory
'''Audio plays on the projectile after redirecting it's trajectory'''
{| class="wikitable"
{| class="wikitable"
|Redirect 1
|Redirect 1
Line 154: Line 154:
|[[File:Magician vexingbolt redirect 03.mp3]]
|[[File:Magician vexingbolt redirect 03.mp3]]
|}
|}
Impact sound plays when the projectile hits the marked area
'''Impact sound plays when the projectile hits the marked area'''
{| class="wikitable"
{| class="wikitable"
|Impact 1
|Impact 1
Line 167: Line 167:


=== {{AbilityIcon|Spectral Assistant}} ===
=== {{AbilityIcon|Spectral Assistant}} ===
Audio plays on Sinclair when selecting the spell ''<small>(can be heard by enemies even behind a wall)</small>''
'''Audio plays on Sinclair when selecting the spell ''<small>(can be heard by enemies even behind a wall)</small>'''
{| class="wikitable"
{| class="wikitable"
| colspan="2" |Select
| colspan="2" |Select
| colspan="2" |[[File:Magician spectralassist cast select 01.mp3]]
| colspan="2" |[[File:Magician spectralassist cast select 01.mp3]]
|}
|}
Audio loops on Sinclair while selecting the spell ''<small>(can be heard by enemies even behind a wall)</small>''
'''Audio loops on Sinclair while selecting the spell ''<small>(can be heard by enemies even behind a wall)</small>'''
{| class="wikitable"
{| class="wikitable"
| colspan="2" |Loop
| colspan="2" |Loop
| colspan="2" |[[File:Magician spectralassist cast select lp 01.mp3]]
| colspan="2" |[[File:Magician spectralassist cast select lp 01.mp3]]
|}
|}
Audio plays on Sinclair after deselecting the spell ''<small>(can be heard by enemies even behind a wall)</small>''
'''Audio plays on Sinclair after deselecting the spell ''<small>(can be heard by enemies even behind a wall)</small>'''
{| class="wikitable"
{| class="wikitable"
| colspan="2" |Deselect
| colspan="2" |Deselect
| colspan="2" |[[File:Magician spectralassist cast deselect 01.mp3]]
| colspan="2" |[[File:Magician spectralassist cast deselect 01.mp3]]
|}
|}
Audio plays on the assistant when deployed
'''Audio plays on the assistant when deployed'''
{| class="wikitable"
{| class="wikitable"
| colspan="2" |Clone start
| colspan="2" |Clone start
| colspan="2" |[[File:Magician spectralassist clone start 01.mp3]]
| colspan="2" |[[File:Magician spectralassist clone start 01.mp3]]
|}
|}
Audio plays on Sinclair when deploying the assistant
'''Audio plays on Sinclair when deploying the assistant'''
{| class="wikitable"
{| class="wikitable"
|Deploy
|Deploy
|[[File:Magician spectralassist cast 01.mp3]]
|[[File:Magician spectralassist cast 01.mp3]]
|}
|}
Audio loops on the assistant throughout it's duration
'''Audio loops on the assistant throughout it's duration'''
{| class="wikitable"
{| class="wikitable"
|Loop
|Loop
|[[File:Magician spectral assist active lp 01.mp3]]
|[[File:Magician spectral assist active lp 01.mp3]]
|}
|}
Audio plays on both Sinclair and the assistant when swapping places
'''Audio plays on both Sinclair and the assistant when swapping places'''
{| class="wikitable"
{| class="wikitable"
|Swap
|Swap
|[[File:Magician spectralassist swap 01.mp3]]
|[[File:Magician spectralassist swap 01.mp3]]
|}
|}
Audio plays on the assistant when shooting
'''Audio plays on the assistant when shooting'''
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 232: Line 232:
|[[File:Magician spectralassist wpn shoot 09.mp3]]
|[[File:Magician spectralassist wpn shoot 09.mp3]]
|}
|}
Audio plays on both Sinclair and the assistant when the spell expires
'''Audio plays on both Sinclair and the assistant when the spell expires'''
{| class="wikitable"
{| class="wikitable"
|Expire
|Expire
Line 239: Line 239:


=== {{AbilityIcon|Rabbit Hex}} ===
=== {{AbilityIcon|Rabbit Hex}} ===
Audio plays on Sinclair when selecting the spell ''<small>(can be heard by enemies even behind a wall)</small>''
'''Audio plays on Sinclair when selecting the spell ''<small>(can be heard by enemies even behind a wall)</small>'''
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 251: Line 251:
|[[File:Magician animalcurse select 03.mp3]]
|[[File:Magician animalcurse select 03.mp3]]
|}
|}
Audio loops on Sinclair while selecting the spell ''<small>(can be heard by enemies even behind a wall)</small>''
'''Audio loops on Sinclair while selecting the spell ''<small>(can be heard by enemies even behind a wall)</small>'''
{| class="wikitable"
{| class="wikitable"
|Loop  
|Loop  
![[File:Magician animalcurse select lp 01.mp3]]
![[File:Magician animalcurse select lp 01.mp3]]
|}
|}
Audio plays on Sinclair after deselecting the spell ''<small>(can be heard by enemies even behind a wall)</small>''
'''Audio plays on Sinclair after deselecting the spell ''<small>(can be heard by enemies even behind a wall)</small>'''
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 262: Line 262:
|[[File:Magician animalcurse deselect 01.mp3]]
|[[File:Magician animalcurse deselect 01.mp3]]
|}
|}
Audio plays on the marked AoE after using the spell
'''Audio plays on the marked AoE after using the spell'''
{| class="wikitable"
{| class="wikitable"
|Start  
|Start  
|[[File:Magician animalcurse aoe start 01.mp3]]
|[[File:Magician animalcurse aoe start 01.mp3]]
|}
|}
An impact and transformation audio play simultaneously on each target upon impact
'''An impact and transformation audio play simultaneously on each target upon impact'''
{| class="wikitable"
{| class="wikitable"
|Impact 1
|Impact 1
Line 287: Line 287:
|[[File:Magician animalcurse transform 03.mp3]]
|[[File:Magician animalcurse transform 03.mp3]]
|}
|}
Audio loops on each transformed target
'''Audio loops on each transformed target'''
{| class="wikitable"
{| class="wikitable"
|Loop 1
|Loop 1
Line 298: Line 298:
|[[File:Magician animalcurse transformed lp 03.mp3]]
|[[File:Magician animalcurse transformed lp 03.mp3]]
|}
|}
Audio plays on each target after the spell runs out
'''Audio plays on each target after the spell runs out'''
{| class="wikitable"
{| class="wikitable"
|Expire 1
|Expire 1
Line 311: Line 311:


=== {{AbilityIcon|Audience Participation}} ===
=== {{AbilityIcon|Audience Participation}} ===
Audio plays on Sinclair when selecting the spell ''<small>(can be heard by enemies even behind a wall)</small>''
'''Audio plays on Sinclair when selecting the spell ''<small>(can be heard by enemies even behind a wall)</small>'''
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 317: Line 317:
|[[File:Magician copyult select 01.mp3]]
|[[File:Magician copyult select 01.mp3]]
|}
|}
Audio loops on Sinclair while selecting the spell ''<small>(can be heard by enemies even behind a wall)</small>''
'''Audio loops on Sinclair while selecting the spell ''<small>(can be heard by enemies even behind a wall)</small>'''
{| class="wikitable"
{| class="wikitable"
| colspan="2" |Loop  
| colspan="2" |Loop  
| colspan="2" |[[File:Magician copyult cast select lp 01.mp3]]
| colspan="2" |[[File:Magician copyult cast select lp 01.mp3]]
|}
|}
Audio plays on Sinclair after deselecting the spell ''<small>(can be heard by enemies even behind a wall)</small>''
'''Audio plays on Sinclair after deselecting the spell ''<small>(can be heard by enemies even behind a wall)</small>'''
{| class="wikitable"
{| class="wikitable"
|Deselect
|Deselect
|[[File:Magician copyult deselect 01.mp3]]
|[[File:Magician copyult deselect 01.mp3]]
|}
|}
Audio plays on Sinclair after stealing an ultimate
'''Audio plays on Sinclair after stealing an ultimate'''
{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
|[[File:Magician copyult cast 01.mp3]]
|[[File:Magician copyult cast 01.mp3]]
|}
|}
Audio loops on Sinclair after stealing an ultimate
'''Audio loops on Sinclair after stealing an ultimate'''
{| class="wikitable"
{| class="wikitable"
|Loop
|Loop
|[[File:Magician copyult copied lp 01.mp3]]
|[[File:Magician copyult copied lp 01.mp3]]
|}
|}
Audio plays on Sinclair after using the stolen ultimate
'''Audio plays on Sinclair after using the stolen ultimate'''
{| class="wikitable"
{| class="wikitable"
|Activate
|Activate
|[[File:Magician copyult copied activate 01.mp3]]
|[[File:Magician copyult copied activate 01.mp3]]
|}
|}
Audio plays on Sinclair if the timer runs out
'''Audio plays on Sinclair if the timer runs out'''
{| class="wikitable"
{| class="wikitable"
|Expire
|Expire

Revision as of 17:06, 13 July 2025

List of sound effects for Sinclair.

Weapon

Audio plays on Sinclair when shooting

Shooting 1
Shooting 2
Shooting 3
Shooting 4
Shooting 5
Shooting 6
Shooting 7
Shooting 8
Shooting 9

Movement

Sinclair's walking sounds consist of 2 audios that play simultaneously, a footstep and a mechanism sound

Footstep 1
Footstep 2
Footstep 3
Footstep 4
Footstep 5
Footstep 6
Footstep 7
Footstep 8
Footstep 9
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Footstep 15
Footstep 16
Footstep 17
Footstep 18
Footstep 19
Footstep 20
Mechanism 1
Mechanism 2
Mechanism 3
Mechanism 4
Mechanism 5
Mechanism 6
Mechanism 7
Mechanism 8

Abilities

Audio plays on Sinclair after shooting the projectile

Cast 1
Cast 2
Cast 3
Cast 4

Audio loops on the projectile throughout it's duration

Loop

Audio plays on the projectile after redirecting it's trajectory

Redirect 1
Redirect 2
Redirect 3

Impact sound plays when the projectile hits the marked area

Impact 1
Impact 2
Impact 3

Audio plays on Sinclair when selecting the spell (can be heard by enemies even behind a wall)

Select

Audio loops on Sinclair while selecting the spell (can be heard by enemies even behind a wall)

Loop

Audio plays on Sinclair after deselecting the spell (can be heard by enemies even behind a wall)

Deselect

Audio plays on the assistant when deployed

Clone start

Audio plays on Sinclair when deploying the assistant

Deploy

Audio loops on the assistant throughout it's duration

Loop

Audio plays on both Sinclair and the assistant when swapping places

Swap

Audio plays on the assistant when shooting

Shooting 1
Shooting 2
Shooting 3
Shooting 4
Shooting 5
Shooting 6
Shooting 7
Shooting 8
Shooting 9

Audio plays on both Sinclair and the assistant when the spell expires

Expire

Audio plays on Sinclair when selecting the spell (can be heard by enemies even behind a wall)

Select 1
Select 2
Select 3

Audio loops on Sinclair while selecting the spell (can be heard by enemies even behind a wall)

Loop

Audio plays on Sinclair after deselecting the spell (can be heard by enemies even behind a wall)

Deselect

Audio plays on the marked AoE after using the spell

Start

An impact and transformation audio play simultaneously on each target upon impact

Impact 1
Impact 2
Impact 3
Transform 1
Transform 2
Transform 3

Audio loops on each transformed target

Loop 1
Loop 2
Loop 3

Audio plays on each target after the spell runs out

Expire 1
Expire 2
Expire 3

Audio plays on Sinclair when selecting the spell (can be heard by enemies even behind a wall)

Select

Audio loops on Sinclair while selecting the spell (can be heard by enemies even behind a wall)

Loop

Audio plays on Sinclair after deselecting the spell (can be heard by enemies even behind a wall)

Deselect

Audio plays on Sinclair after stealing an ultimate

Cast

Audio loops on Sinclair after stealing an ultimate

Loop

Audio plays on Sinclair after using the stolen ultimate

Activate

Audio plays on Sinclair if the timer runs out

Expire