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List of sound effects for '''Sinclair'''. | List of sound effects for '''Sinclair'''. | ||
Revision as of 14:27, 27 July 2025
List of sound effects for Sinclair.
Weapon
Audio plays on Sinclair when shooting
| Shooting 1 | |
| Shooting 2 | |
| Shooting 3 | |
| Shooting 4 | |
| Shooting 5 | |
| Shooting 6 | |
| Shooting 7 | |
| Shooting 8 | |
| Shooting 9 |
Movement
Sinclair's walking sounds consist of 2 audios that play simultaneously, a footstep and a mechanism sound
| Footstep 1 | |
| Footstep 2 | |
| Footstep 3 | |
| Footstep 4 | |
| Footstep 5 | |
| Footstep 6 | |
| Footstep 7 | |
| Footstep 8 | |
| Footstep 9 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 | |
| Footstep 13 | |
| Footstep 14 | |
| Footstep 15 | |
| Footstep 16 | |
| Footstep 17 | |
| Footstep 18 | |
| Footstep 19 | |
| Footstep 20 | |
| Mechanism 1 | |
| Mechanism 2 | |
| Mechanism 3 | |
| Mechanism 4 | |
| Mechanism 5 | |
| Mechanism 6 | |
| Mechanism 7 | |
| Mechanism 8 |
Abilities
Audio plays on Sinclair after shooting the projectile
| Cast 1 | |
| Cast 2 | |
| Cast 3 | |
| Cast 4 |
Audio loops on the projectile throughout it's duration
| Loop |
Audio plays on the projectile after redirecting it's trajectory
| Redirect 1 | |
| Redirect 2 | |
| Redirect 3 |
Impact sound plays when the projectile hits the marked area
| Impact 1 | |
| Impact 2 | |
| Impact 3 |
Audio plays on Sinclair when selecting the spell (can be heard by enemies even behind a wall)
| Select |
Audio loops on Sinclair while selecting the spell (can be heard by enemies even behind a wall)
| Loop |
Audio plays on Sinclair after deselecting the spell (can be heard by enemies even behind a wall)
| Deselect |
Audio plays on the assistant when deployed
| Clone start |
Audio plays on Sinclair when deploying the assistant
| Deploy |
Audio loops on the assistant throughout it's duration
| Loop |
Audio plays on both Sinclair and the assistant when swapping places
| Swap |
Audio plays on the assistant when shooting
| Shooting 1 | |
| Shooting 2 | |
| Shooting 3 | |
| Shooting 4 | |
| Shooting 5 | |
| Shooting 6 | |
| Shooting 7 | |
| Shooting 8 | |
| Shooting 9 |
Audio plays on both Sinclair and the assistant when the spell expires
| Expire |
Audio plays on Sinclair when selecting the spell (can be heard by enemies even behind a wall)
| Select 1 | |
| Select 2 | |
| Select 3 |
Audio loops on Sinclair while selecting the spell (can be heard by enemies even behind a wall)
| Loop |
Audio plays on Sinclair after deselecting the spell (can be heard by enemies even behind a wall)
| Deselect |
Audio plays on the marked AoE after using the spell
| Start |
An impact and transformation audio play simultaneously on each target upon impact
| Impact 1 | |
| Impact 2 | |
| Impact 3 | |
| Transform 1 | |
| Transform 2 | |
| Transform 3 |
Audio loops on each transformed target
| Loop 1 | |
| Loop 2 | |
| Loop 3 |
Audio plays on each target after the spell runs out
| Expire 1 | |
| Expire 2 | |
| Expire 3 |
Audio plays on Sinclair when selecting the spell (can be heard by enemies even behind a wall)
| Select |
Audio loops on Sinclair while selecting the spell (can be heard by enemies even behind a wall)
| Loop |
Audio plays on Sinclair after deselecting the spell (can be heard by enemies even behind a wall)
| Deselect |
Audio plays on Sinclair after stealing an ultimate
| Cast |
Audio loops on Sinclair after stealing an ultimate
| Loop |
Audio plays on Sinclair after using the stolen ultimate
| Activate |
Audio plays on Sinclair if the timer runs out
| Expire |