Audio plays on Sinclair after shooting the projectile
| Cast 1
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| Cast 2
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| Cast 3
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| Cast 4
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Audio loops on the projectile throughout it's duration
Audio plays on the projectile after redirecting it's trajectory
| Redirect 1
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| Redirect 2
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| Redirect 3
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Impact sound plays when the projectile hits the marked area
| Impact 1
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| Impact 2
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| Impact 3
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Audio plays on Sinclair when selecting the spell (can be heard by enemies even behind a wall)
Audio loops on Sinclair while selecting the spell (can be heard by enemies even behind a wall)
Audio plays on Sinclair after deselecting the spell (can be heard by enemies even behind a wall)
Audio plays on the assistant when deployed
Audio plays on Sinclair when deploying the assistant
Audio loops on the assistant throughout it's duration
Audio plays on both Sinclair and the assistant when swapping places
Audio plays on the assistant when shooting
| Shooting 1
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| Shooting 2
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| Shooting 3
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| Shooting 4
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| Shooting 5
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| Shooting 6
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| Shooting 7
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| Shooting 8
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| Shooting 9
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Audio plays on both Sinclair and the assistant when the spell expires
Audio plays on Sinclair when selecting the spell (can be heard by enemies even behind a wall)
| Select 1
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| Select 2
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| Select 3
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Audio loops on Sinclair while selecting the spell (can be heard by enemies even behind a wall)
Audio plays on Sinclair after deselecting the spell (can be heard by enemies even behind a wall)
Audio plays on the marked AoE after using the spell
An impact and transformation audio play simultaneously on each target upon impact
| Impact 1
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| Impact 2
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| Impact 3
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| Transform 1
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| Transform 2
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| Transform 3
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Audio loops on each transformed target
Audio plays on each target after the spell runs out
| Expire 1
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| Expire 2
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| Expire 3
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Audio plays on Sinclair when selecting the spell (can be heard by enemies even behind a wall)
Audio loops on Sinclair while selecting the spell (can be heard by enemies even behind a wall)
Audio plays on Sinclair after deselecting the spell (can be heard by enemies even behind a wall)
Audio plays on Sinclair after stealing an ultimate
Audio loops on Sinclair after stealing an ultimate
Audio plays on Sinclair after using the stolen ultimate
Audio plays on Sinclair if the timer runs out