Sinclair: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) |
→Abilities: Added note about vexing bolt redirect targeting being weird and hex not cancelling channeled abilities. |
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* Bolt redirect will aim accurately at enemies behind walls provided the ability is re-casted whist the cursor is hovering over where the target is. | * Bolt redirect will aim accurately at enemies behind walls, provided the ability is re-casted whist the cursor is hovering over where the target is. Targets seem to have a larger than normal vertical aim-assist zone and this can be the reason for bolts going in weird directions on redirect (they are targeting something through walls far away, such as a [[Trooper]], [[Guardian|Base Guardian]], [[Shrine]], etc). | ||
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* If a hero is hexed during a heavy punch animation, the punch is not interrupted. | * If a hero is hexed during a heavy punch animation, the punch is not interrupted. | ||
* If a hero is hexed during a channeled ability, the ability is not interrupted. | |||
* There's currently a bug in which damage dealt by enemies in rabbit form also counts as damage from Sinclair, appearing as if Sinclair dealt "friendly fire" damage to teammates. | * There's currently a bug in which damage dealt by enemies in rabbit form also counts as damage from Sinclair, appearing as if Sinclair dealt "friendly fire" damage to teammates. | ||
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