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| notes = | | notes = | ||
* If a hero is hexed during a heavy punch animation, parry, or a channeled ability, the action is not interrupted. | * If a hero is hexed during a heavy punch animation, parry, or a channeled ability, the action is not interrupted. | ||
* Rabbit Hex casting delay is 0.9 seconds. | |||
* Rabbit Hex | |||
}} | }} | ||