Sinclair: Difference between revisions

generalized the compressed cooldown note: this is true for all imbues, not just compressed cooldown
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** {{HeroIcon|Warden}}'s {{AbilityIcon|Last Stand}} (while channeling)
** {{HeroIcon|Warden}}'s {{AbilityIcon|Last Stand}} (while channeling)
* If Sinclair copies an ultimate but does not use it, Audience Participation uses its default cooldown of {{#invoke:Abilities|get_ability_prop|Audience Participation|AbilityCooldown}}s (with the exception of {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}}).
* If Sinclair copies an ultimate but does not use it, Audience Participation uses its default cooldown of {{#invoke:Abilities|get_ability_prop|Audience Participation|AbilityCooldown}}s (with the exception of {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}}).
* Imbuing {{ItemIcon|Compress Cooldown}} on Audience Participation does not reduce the copied cooldown, only the default cooldown. However, other sources of cooldown reduction do reduce the copied cooldown.
* Imbuing Audience Participation exclusively affects the ultimate-copying ability, and not the copied ultimate itself. For instance, imbuing {{ItemIcon|Compressed Cooldown}} only reduces the default cooldown after the copying duration expires, and imbuing {{ItemIcon|Mystic Expansion}} only increases the range from which ultimates can be stolen.
* Sinclair only copies the properties of the ultimate, which can make it weaker compared to the original hero. For example, when copying {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}}, they will deal less damage due to their lower fire rate and lack of the Fixation passive ability.
* Sinclair only copies the properties of the ultimate, which can make it weaker compared to the original hero. For example, when copying {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}}, they will deal less damage due to their lower fire rate and lack of the Fixation passive ability.
* Sinclair gets permanent bonus health from kills or assists with {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}}, permanent bonus spirit power from kills with {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Guided Owl}}, and Bonus Weapon Damage from kills with {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}}.
* Sinclair gets permanent bonus health from kills or assists with {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}}, permanent bonus spirit power from kills with {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Guided Owl}}, and Bonus Weapon Damage from kills with {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}}.