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=== Souls === Each Sinner's Sacrifice internally holds a total bounty value that increases over the course of a match. This value starts at {{Souls|{{#expr: {{NpcData|neutral_sinners_sacrifice|GoldReward}} * 2}}}} and grows by {{Souls|{{#expr: {{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 2 round 2}}}} per minute from the beginning of the match. {{SoulsValueTable|sinners=1}} This total value is distributed in [[Souls#Unsecured Souls|Unsecured Souls]] with each hit: * A '''light melee''' grants the total value divided by 20, rounded. * A '''heavy melee''' grants the total value divided by 10, rounded. * The '''final hit''' grants the total value divided by 2 (rounded), plus one heavy melee payout. * A '''Jackpot''' adds 1 bonus soul to the final hit payout. The payout is intended to grant half of its souls from melee attacks and the other half when destroyed. However, due to rounding on each hit, the total souls granted may be slightly more or less than the internal value shown above. If multiple people hit the machine, subsequent melee attacks will attempt to evenly distribute the payout to everyone that has hit it. If there is a remainder after the division, the most recent attacker receives the extra soul.
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