Sinner's Sacrifice: Difference between revisions

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[[File:SinnersSacrifice InGame ISO.png|right|150px|thumb|Sinner's Sacrifice in-game]]
[[File:SinnersSacrifice InGame ISO.png|right|150px|thumb|Sinner's Sacrifice in-game]]{{Quotation|[[Victor]]|In the end, the pain will pay dividends.
'''Sinner's Sacrifice''' vending machines, formerly known as '''vault camps''', are [[breakables | breakable]] objects within Deadlock's [[map]] that may be broken using a [[Melee Attack | melee attack]] to earn {{Souls}} [[Souls]] and other rewards.
}}
'''Sinner's Sacrifice''' machines are [[breakables | breakable]] objects in the [[map]] that may be broken using a [[Melee Attack | melee attack]] to earn {{Souls}} [[Souls]] and other rewards.


== Locations ==
== Locations ==
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They spawn '''{{#expr:{{NpcData|neutral_sinners_sacrifice|InitialSpawnDelay}}/60}}''' minutes after game starts and respawn '''{{#expr:{{NpcData|neutral_sinners_sacrifice|SpawnInterval}}/60}}''' minutes after being broken (solo) or fully cleared ("hybrid").
They spawn '''{{#expr:{{NpcData|neutral_sinners_sacrifice|InitialSpawnDelay}}/60}}''' minutes after game starts and respawn '''{{#expr:{{NpcData|neutral_sinners_sacrifice|SpawnInterval}}/60}}''' minutes after being broken (solo) or fully cleared ("hybrid").


Sites are shown on the map with a [[File:MapSacrificeMachineIcon.png|frameless|32x32px]] icon (a square with a circle within it). It should be noted that the icon represents the site and not the Sinner's Sacrifice machine. The icon of a "hybrid" camp will not disappear from the map after breaking the machine but instead when fully cleared.
Sites are shown on the map with a [[File:MapSacrificeMachineIcon.png|frameless|32x32px]] icon (a rectangle with a circle within it). It should be noted that the icon represents the site and not the Sinner's Sacrifice machine. The icon of a "hybrid" camp will not disappear from the map after breaking the machine but instead when fully cleared.


== Behavior ==
== Behavior ==


=== Interacting with the Machine ===
=== Interacting with the machine ===
[[File:Vault music.mp3|right|thumb|Music that plays on loop from the Sinner's Sacrifice]]
[[File:Vault music.mp3|right|thumb|Music that plays on loop from the Sinner's Sacrifice]]
Each machine has 500 health and can only be damaged by [[Melee Attack|melee attacks]]. A light melee deals 50 damage, and a heavy melee deals 100 damage.
Each machine has 500 health and can only be damaged by [[Melee Attack|melee attacks]]. A light melee deals 50 damage, and a heavy melee deals 100 damage.


The machine retaliates against attackers by dealing {{NpcData|neutral_sinners_sacrifice|RetaliateDamage}} damage back per a melee hit with the total retaliation damage to a hero being 320-640 depending on the mixture weights of melee strikes: Primarily eight light melee strikes 8 x 80 = 640 retaliation damage vs. four heavy melee strikes 4 x 80 = 320 retaliation damage. There is virtually no time difference between light or heavy melee exclusivity.
The machine retaliates against attackers by dealing {{NpcData|neutral_sinners_sacrifice|RetaliateDamage}} damage back per a melee hit with the total retaliation damage to a hero being 320-640 depending on the mixture weights of melee strikes: Primarily eight light melee strikes 8 x 80 = 640 retaliation damage vs. four heavy melee strikes 4 x 80 = 320 retaliation damage. There is virtually no time difference between light or heavy melee exclusivity, with the exception of {{HeroIcon|Billy}}, who has faster light melee recovery and thus can hit jackpot faster than with heavy melees.


Abilities that deal melee damage, such as {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} or {{HeroIcon|Calico}}'s {{AbilityIcon|Leaping Slash}}, will not affect the machine.
Abilities that deal melee damage, such as {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} or {{HeroIcon|Calico}}'s {{AbilityIcon|Leaping Slash}}, will not affect the machine.


The machine's health is indicated by the lightbulbs at the top of the machine: The first melee attack will cause all the lights to turn on and further hits will cause them to turn off from right to left. A light melee will turn off one bulb per hit and a heavy melee turns off two bulbs.
The machine's health is indicated by the lightbulbs at the top of the machine: The first melee attack will cause all the lights to turn on and further hits will cause them to turn off from right to left. A light melee will turn off one bulb per hit and a heavy melee turns off two bulbs.
Note: {{HeroIcon|Pocket}} with {{AbilityIcon|Barrage}} stacks can deal more damage per hit to the Sinner's. This is likely a bug.


=== Jackpot ===
=== Jackpot ===
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Each Sinner's Sacrifice internally holds a total bounty value that increases over the course of a match. This value starts at {{Souls|{{#expr: {{NpcData|neutral_sinners_sacrifice|GoldReward}} * 2}}}} and grows by {{Souls|{{#expr: {{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 2 round 2}}}} per minute from the beginning of the match.
Each Sinner's Sacrifice internally holds a total bounty value that increases over the course of a match. This value starts at {{Souls|{{#expr: {{NpcData|neutral_sinners_sacrifice|GoldReward}} * 2}}}} and grows by {{Souls|{{#expr: {{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 2 round 2}}}} per minute from the beginning of the match.


The table below shows its approximate total worth at key intervals.
{{SoulsValueTable|sinners=1}}
 
{| class="wikitable" style="text-align:center"
! Time in Match (min)
! Total Souls Worth
|-
| 8 <small>(Initial Spawn)</small>
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 8)) * 2)}}}}
|-
| 10
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 10)) * 2)}}}}
|-
| 15
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 15)) * 2)}}}}
|-
| 20
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 20)) * 2)}}}}
|-
| 25
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 25)) * 2)}}}}
|-
| 30
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 30)) * 2)}}}}
|-
| 35
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 35)) * 2)}}}}
|-
| 40
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 40)) * 2)}}}}
|-
| 45
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 45)) * 2)}}}}
|-
| 50
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 50)) * 2)}}}}
|}


This total value is distributed in [[Souls#Unsecured Souls|Unsecured Souls]] with each hit:
This total value is distributed in [[Souls#Unsecured Souls|Unsecured Souls]] with each hit:
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=== Buffs ===
=== Buffs ===
Successfully hitting the Jackpot provides the player with stacks of the [[Golden Statue]] buff.
Successfully hitting the Jackpot provides the player with stacks of [[permanent buffs]].
*  Hitting the jackpot with a '''light melee''' gives the player 1 buff.
*  Hitting the jackpot with a '''light melee''' gives the player 1 buff.
*  Hitting with a '''heavy melee''' gives 4 buffs.
*  Hitting with a '''heavy melee''' gives 4 buffs.


To get the jackpot with a heavy melee last hit, the heavy melee needs to be charged before the 2nd-to-last lightbulb lights up.
To get the jackpot with a heavy melee last hit, the heavy melee needs to be charged before the 2nd-to-last lightbulb lights up.
{{Permanent buffs}}


== Update history ==
== Update history ==
{{Update history}}
{{Update history}}
== 3D model ==
{{3D Model|Sinner's Sacrifice machine|alt_name=Sinner's Sacrifice}}


== Trivia ==
== Trivia ==


* In [[Neon Prime|''Neon Prime'']] and early ''Deadlock,'' Sinner's Sacrifices were originally designed as '''Vaults''', and didn't have the jackpot mechanic.
[[File:Vault NP.png|thumb|223x223px|''Neon Prime'' Vault]]
* In [[Neon Prime|''Neon Prime'']] and early ''Deadlock,'' Sinner's Sacrifices were originally designed as '''Vaults''', and didn't have the jackpot mechanic.  
** Their current minimap icon is still based on the Vaults, being depicted as a rectangle with a circle in the middle.
{{Clear}}
== Navigation ==
{{Navbox gameplay}}
{{Navbox gameplay}}