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[[File:SinnersSacrifice InGame ISO.png|right|150px|thumb|Sinner's Sacrifice in-game]] | [[File:SinnersSacrifice InGame ISO.png|right|150px|thumb|Sinner's Sacrifice in-game]]{{Quotation|[[Victor]]|In the end, the pain will pay dividends. | ||
}} | |||
'''Sinner's Sacrifice''' machines are [[breakables | breakable]] objects in the [[map]] that may be broken using a [[Melee Attack | melee attack]] to earn {{Souls}} [[Souls]] and other rewards. | '''Sinner's Sacrifice''' machines are [[breakables | breakable]] objects in the [[map]] that may be broken using a [[Melee Attack | melee attack]] to earn {{Souls}} [[Souls]] and other rewards. | ||
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The machine's health is indicated by the lightbulbs at the top of the machine: The first melee attack will cause all the lights to turn on and further hits will cause them to turn off from right to left. A light melee will turn off one bulb per hit and a heavy melee turns off two bulbs. | The machine's health is indicated by the lightbulbs at the top of the machine: The first melee attack will cause all the lights to turn on and further hits will cause them to turn off from right to left. A light melee will turn off one bulb per hit and a heavy melee turns off two bulbs. | ||
Note: {{HeroIcon|Pocket}} with {{AbilityIcon|Barrage}} stacks can deal more damage per hit to the Sinner's. This is likely a bug. | |||
=== Jackpot === | === Jackpot === | ||
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Each Sinner's Sacrifice internally holds a total bounty value that increases over the course of a match. This value starts at {{Souls|{{#expr: {{NpcData|neutral_sinners_sacrifice|GoldReward}} * 2}}}} and grows by {{Souls|{{#expr: {{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 2 round 2}}}} per minute from the beginning of the match. | Each Sinner's Sacrifice internally holds a total bounty value that increases over the course of a match. This value starts at {{Souls|{{#expr: {{NpcData|neutral_sinners_sacrifice|GoldReward}} * 2}}}} and grows by {{Souls|{{#expr: {{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 2 round 2}}}} per minute from the beginning of the match. | ||
{{SoulsValueTable|sinners=1}} | |||
{| | |||
This total value is distributed in [[Souls#Unsecured Souls|Unsecured Souls]] with each hit: | This total value is distributed in [[Souls#Unsecured Souls|Unsecured Souls]] with each hit: | ||
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=== Buffs === | === Buffs === | ||
Successfully hitting the Jackpot provides the player with stacks of | Successfully hitting the Jackpot provides the player with stacks of [[permanent buffs]]. | ||
* Hitting the jackpot with a '''light melee''' gives the player 1 buff. | * Hitting the jackpot with a '''light melee''' gives the player 1 buff. | ||
* Hitting with a '''heavy melee''' gives 4 buffs. | * Hitting with a '''heavy melee''' gives 4 buffs. | ||
To get the jackpot with a heavy melee last hit, the heavy melee needs to be charged before the 2nd-to-last lightbulb lights up. | To get the jackpot with a heavy melee last hit, the heavy melee needs to be charged before the 2nd-to-last lightbulb lights up. | ||
{{Permanent buffs}} | |||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== 3D model == | |||
{{3D Model|Sinner's Sacrifice machine|alt_name=Sinner's Sacrifice}} | |||
== Trivia == | == Trivia == | ||
[[File:Vault NP.png|thumb|223x223px|''Neon Prime'' Vault]] | |||
* In [[Neon Prime|''Neon Prime'']] and early ''Deadlock,'' Sinner's Sacrifices were originally designed as '''Vaults''', and didn't have the jackpot mechanic. | * In [[Neon Prime|''Neon Prime'']] and early ''Deadlock,'' Sinner's Sacrifices were originally designed as '''Vaults''', and didn't have the jackpot mechanic. | ||
* Their current minimap icon is still based on the | ** Their current minimap icon is still based on the Vaults, being depicted as a rectangle with a circle in the middle. | ||
{{Clear}} | |||
== Navigation == | |||
{{Navbox gameplay}} | {{Navbox gameplay}} | ||