Sinner's Sacrifice: Difference between revisions

Behavior: based on the damage numbers, the machine has 400 health, not 500.
Tags: Manual revert Visual edit
 
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=== Interacting with the machine ===
=== Interacting with the machine ===
[[File:Vault music.mp3|right|thumb|Music that plays on loop from the Sinner's Sacrifice]]
[[File:Vault music.mp3|right|thumb|Music that plays on loop from the Sinner's Sacrifice]]
Each machine has 400 health and can only be damaged by [[Melee Attack|melee attacks]]. A light melee deals 50 damage, and a heavy melee deals 100 damage.
Each machine has 500 health and can only be damaged by [[Melee Attack|melee attacks]]. A light melee deals 50 damage, and a heavy melee deals 100 damage.


The machine retaliates against attackers by dealing {{NpcData|neutral_sinners_sacrifice|RetaliateDamage}} damage back per a melee hit with the total retaliation damage to a hero being 320-640 depending on the mixture weights of melee strikes: Primarily eight light melee strikes 8 x 80 = 640 retaliation damage vs. four heavy melee strikes 4 x 80 = 320 retaliation damage. There is virtually no time difference between light or heavy melee exclusivity, with the exception of {{HeroIcon|Billy}}, who has faster light melee recovery and thus can hit jackpot faster than with heavy melees.
The machine retaliates against attackers by dealing {{NpcData|neutral_sinners_sacrifice|RetaliateDamage}} damage back per a melee hit with the total retaliation damage to a hero being 320-640 depending on the mixture weights of melee strikes: Primarily eight light melee strikes 8 x 80 = 640 retaliation damage vs. four heavy melee strikes 4 x 80 = 320 retaliation damage. There is virtually no time difference between light or heavy melee exclusivity, with the exception of {{HeroIcon|Billy}}, who has faster light melee recovery and thus can hit jackpot faster than with heavy melees.