Sinner's Sacrifice: Difference between revisionsGive feedback
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m More technicalities in regard to retaliation damage. Attempted to increase readability and some grammar corrections. |
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=== Interacting with the Machine === | === Interacting with the Machine === | ||
[[File:Vault music.mp3|right|thumb|Music that plays on loop from the Sinner's Sacrifice]] | [[File:Vault music.mp3|right|thumb|Music that plays on loop from the Sinner's Sacrifice]] | ||
Each machine has 500 health and can only be damaged by [[Melee Attack|melee attacks]]. A light melee deals 50 damage and a heavy melee deals 100 damage | Each machine has 500 health and can only be damaged by [[Melee Attack|melee attacks]]. A light melee deals 50 damage, and a heavy melee deals 100 damage. | ||
The machine's health is indicated by the lightbulbs at the top of the machine | The machine retaliates against attackers by dealing 60 damage back per a melee hit with the total retaliation damage to a hero being 240-480 depending on the mixture weights of melee strikes: Primarily eight light melee strikes 8 x 60 = 480 retaliation damage vs. four heavy melee strikes 4 x 60 = 240 retaliation damage. There is virtually no time difference between light or heavy melee exclusivity. | ||
Abilities that deal melee damage, such as {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} or {{HeroIcon|Calico}}'s {{AbilityIcon|Leaping Slash}}, will not affect the machine. | |||
The machine's health is indicated by the lightbulbs at the top of the machine: The first melee attack will cause all the lights to turn on and further hits will cause them to turn off from right to left. A light melee will turn off one bulb per hit and a heavy melee turns off two bulbs. | |||
=== Jackpot === | === Jackpot === | ||
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Hitting the jackpot with a light melee gives the player 1 [[Golden Statue]] buff, and hitting with a heavy melee gives 4 buffs. To get the jackpot with a heavy melee last hit, the heavy melee needs to be charged before the 2nd-to-last lightbulb lights up. | Hitting the jackpot with a light melee gives the player 1 [[Golden Statue]] buff, and hitting with a heavy melee gives 4 buffs. To get the jackpot with a heavy melee last hit, the heavy melee needs to be charged before the 2nd-to-last lightbulb lights up. | ||
Retaliation damage also has been deactivated during this state. | |||
=== Souls === | === Souls === | ||