Sinner's Sacrifice: Difference between revisions

Behavior: note on billy
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The machine's health is indicated by the lightbulbs at the top of the machine: The first melee attack will cause all the lights to turn on and further hits will cause them to turn off from right to left. A light melee will turn off one bulb per hit and a heavy melee turns off two bulbs.
The machine's health is indicated by the lightbulbs at the top of the machine: The first melee attack will cause all the lights to turn on and further hits will cause them to turn off from right to left. A light melee will turn off one bulb per hit and a heavy melee turns off two bulbs.
Note: {{HeroIcon|Pocket}} with {{AbilityIcon|Barrage}} stacks can deal more damage per hit to the Sinner's. This is likely a bug.


=== Jackpot ===
=== Jackpot ===