Sinner's Sacrifice: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) →Behavior: note on billy |
Gammaton32 (talk | contribs) →Interacting with the machine: note on pocket |
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The machine's health is indicated by the lightbulbs at the top of the machine: The first melee attack will cause all the lights to turn on and further hits will cause them to turn off from right to left. A light melee will turn off one bulb per hit and a heavy melee turns off two bulbs. | The machine's health is indicated by the lightbulbs at the top of the machine: The first melee attack will cause all the lights to turn on and further hits will cause them to turn off from right to left. A light melee will turn off one bulb per hit and a heavy melee turns off two bulbs. | ||
Note: {{HeroIcon|Pocket}} with {{AbilityIcon|Barrage}} stacks can deal more damage per hit to the Sinner's. This is likely a bug. | |||
=== Jackpot === | === Jackpot === | ||