Sinner's Sacrifice: Difference between revisionsGive feedback
Automated retaliate damage |
Automated |
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* 2 "hybrid" camps of 2 machines and 1 Medium Denizen | * 2 "hybrid" camps of 2 machines and 1 Medium Denizen | ||
They spawn | They spawn '''{{#expr:{{NpcData|neutral_sinners_sacrifice|InitialSpawnDelay}}/60}}''' minutes after game starts and respawn '''{{#expr:{{NpcData|neutral_sinners_sacrifice|SpawnInterval}}/60}}''' minutes after being broken (solo) or fully cleared ("hybrid"). | ||
Sites are shown on the map with a [[File:MapSacrificeMachineIcon.png|frameless|32x32px]] icon (a square with a circle within it). It should be noted that the icon represents the site and not the Sinner's Sacrifice machine. The icon of a "hybrid" camp will not disappear from the map after breaking the machine but instead when fully cleared. | Sites are shown on the map with a [[File:MapSacrificeMachineIcon.png|frameless|32x32px]] icon (a square with a circle within it). It should be noted that the icon represents the site and not the Sinner's Sacrifice machine. The icon of a "hybrid" camp will not disappear from the map after breaking the machine but instead when fully cleared. | ||
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[[File:Vault music hit 05.mp3|right|thumb|Jackpot fanfare music]] | [[File:Vault music hit 05.mp3|right|thumb|Jackpot fanfare music]] | ||
[[File:Sinners sacrifice jackpot.png|right|thumb|215x215px|Ideal jackpot timing for a heavy melee last hit]] | [[File:Sinners sacrifice jackpot.png|right|thumb|215x215px|Ideal jackpot timing for a heavy melee last hit]] | ||
After being reduced to one or zero bulbs (400 damage taken), the Sinner's Sacrifice will enter a looping timing minigame. The lights will begin turning on from left to right accompanied by a count of 8 sound effects. | After being reduced to one or zero bulbs (400 damage taken), the Sinner's Sacrifice will enter a looping '''{{NpcData|neutral_sinners_sacrifice|MinigameDuration}}'''-second timing minigame. The lights will begin turning on from left to right accompanied by a count of 8 sound effects. | ||
Hitting the machine | Hitting the machine within the final '''{{NpcData|neutral_sinners_sacrifice|MinigameHitWindow}}'''-second window when all the bulbs are on will cause a "Jackpot," represented by the last hit dealing 100 damage regardless of melee type, fanfare playing, and the slot rolls landing on three red eyes. If the Jackpot timing is missed, the player receives the same reward as a regular hit. | ||
Hitting the jackpot with a light melee gives the player 1 [[Golden Statue]] buff, and hitting with a heavy melee gives 4 buffs. To get the jackpot with a heavy melee last hit, the heavy melee needs to be charged before the 2nd-to-last lightbulb lights up. | Hitting the jackpot with a light melee gives the player 1 [[Golden Statue]] buff, and hitting with a heavy melee gives 4 buffs. To get the jackpot with a heavy melee last hit, the heavy melee needs to be charged before the 2nd-to-last lightbulb lights up. | ||
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=== Souls === | === Souls === | ||
Each Sinner's Sacrifice internally holds a "bounty" value of {{Souls| | Each Sinner's Sacrifice internally holds a base "bounty" value of {{Souls|{{NpcData|neutral_sinners_sacrifice|GoldReward}}}} souls that increases at a rate of '''{{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}}%''' per minute from the beginning of the match, then rounded down. For example, when the machine first spawns at the 8-minute mark, it is "worth" {{Souls|178}} souls. | ||
A heavy melee grants the "bounty" value divided by 10 and rounded to the nearest number. A light melee grants the "bounty" value divided by 20 and rounded to the nearest number. The final hit will give the "bounty" divided by 2 and rounded, as well as one heavy melee payout regardless of which melee was used. Winning a "Jackpot" will also grant 1 additional soul for unknown reasons. All souls are granted in [[Souls#Unsecured Souls|Unsecured Souls]]. | A heavy melee grants the "bounty" value divided by 10 and rounded to the nearest number. A light melee grants the "bounty" value divided by 20 and rounded to the nearest number. The final hit will give the "bounty" divided by 2 and rounded, as well as one heavy melee payout regardless of which melee was used. Winning a "Jackpot" will also grant 1 additional soul for unknown reasons. All souls are granted in [[Souls#Unsecured Souls|Unsecured Souls]]. | ||