Sinner's Sacrifice: Difference between revisionsGive feedback
m Adjusted wording based on term used in multiple patch notes |
Changed souls value, added retaliate damage, changed buff amount given, added july 29 patch to update history table. |
||
| Line 11: | Line 11: | ||
They spawn 8 minutes after game starts and respawn 5 minutes after being broken (solo) or fully cleared ("hybrid"). | They spawn 8 minutes after game starts and respawn 5 minutes after being broken (solo) or fully cleared ("hybrid"). | ||
Sites are shown on the map with a [[File:MapSacrificeMachineIcon.png|frameless| | Sites are shown on the map with a [[File:MapSacrificeMachineIcon.png|frameless|32x32px]] icon (a square with a circle within it). It should be noted that the icon represents the site and not the Sinner's Sacrifice machine. The icon of a "hybrid" camp will not disappear from the map after breaking the machine but instead when fully cleared. | ||
== Behavior == | == Behavior == | ||
=== Interacting with the Machine === | === Interacting with the Machine === | ||
Each machine has 500 health | [[File:Vault music.mp3|right|thumb|Music that plays on loop from the Sinner's Sacrifice]] | ||
Each machine has 500 health and can only be damaged by [[Melee Attack|melee attacks]]. A light melee deals 50 damage and a heavy melee deals 100 damage, but the machine retaliates against attackers, dealing 60 damage back per hit. Abilities that deal melee damage, such as {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} or {{HeroIcon|Calico}}'s {{AbilityIcon|Leaping Slash}}, will not affect the machine. | |||
The machine's health is indicated by the lightbulbs at the top of the machine. The first melee attack will cause all the lights to turn on and further hits will cause them to turn off from right to left. A light melee will turn off one bulb per hit and a heavy melee turns off two bulbs. | The machine's health is indicated by the lightbulbs at the top of the machine. The first melee attack will cause all the lights to turn on and further hits will cause them to turn off from right to left. A light melee will turn off one bulb per hit and a heavy melee turns off two bulbs. | ||
=== Jackpot === | === Jackpot === | ||
[[File:Sinners sacrifice jackpot.png|thumb|215x215px|Ideal jackpot timing for a heavy melee last hit]] | [[File:Vault music hit 05.mp3|right|thumb|Jackpot fanfare music]] | ||
[[File:Sinners sacrifice jackpot.png|right|thumb|215x215px|Ideal jackpot timing for a heavy melee last hit]] | |||
After being reduced to one or zero bulbs, the Sinner's Sacrifice will enter a looping timing minigame. The lights will begin turning on from left to right accompanied by a count of 8 sound effects. | After being reduced to one or zero bulbs, the Sinner's Sacrifice will enter a looping timing minigame. The lights will begin turning on from left to right accompanied by a count of 8 sound effects. | ||
Hitting the machine timed to when all the bulbs are on will cause a "Jackpot," represented by the last hit dealing 99 damage regardless of melee type, fanfare playing, and the slot rolls landing on three red eyes. If the Jackpot timing is missed, the player receives the same reward as a regular hit. | Hitting the machine timed to when all the bulbs are on will cause a "Jackpot," represented by the last hit dealing 99 damage regardless of melee type, fanfare playing, and the slot rolls landing on three red eyes. If the Jackpot timing is missed, the player receives the same reward as a regular hit. | ||
Hitting the jackpot with a light melee gives the player 1 [[Golden Statue]] buff, and hitting with a heavy melee gives | Hitting the jackpot with a light melee gives the player 1 [[Golden Statue]] buff, and hitting with a heavy melee gives 4 buffs. To get the jackpot with a heavy melee last hit, the heavy melee needs to be charged before the 2nd-to-last lightbulb lights up. | ||
=== Souls === | === Souls === | ||
Each Sinner's Sacrifice internally holds a "bounty" value of {{Souls| | Each Sinner's Sacrifice internally holds a "bounty" value of {{Souls|327}} souls that increases at a rate of {{Souls|3.53}} souls per minute from the beginning of the match, then rounded down. For example, when the machine first spawns at the 8-minute mark, it is "worth" {{Souls|355}} souls. | ||
A heavy melee grants the "bounty" value divided by 10 and rounded to the nearest number. A light melee grants the "bounty" value divided by 20 and rounded to the nearest number. The final hit will give the "bounty" divided by 2 and rounded, as well as one heavy melee payout regardless of which melee was used. Winning a "Jackpot" will also grant 1 additional soul for unknown reasons. All souls are granted in [[Souls#Unsecured Souls|Unsecured Souls]]. | A heavy melee grants the "bounty" value divided by 10 and rounded to the nearest number. A light melee grants the "bounty" value divided by 20 and rounded to the nearest number. The final hit will give the "bounty" divided by 2 and rounded, as well as one heavy melee payout regardless of which melee was used. Winning a "Jackpot" will also grant 1 additional soul for unknown reasons. All souls are granted in [[Souls#Unsecured Souls|Unsecured Souls]]. | ||
| Line 41: | Line 43: | ||
| contents = | | contents = | ||
{{Update history table/row | {{Update history table/row | ||
| update = March 16 | | update = {{Update link|July|29|2025}} | ||
| changes = | |||
* Sinner's Sacrifice: Retaliate damage increased from 40 to 60. | |||
* Sinner's Sacrifice: Heavy melee end success bonus now grants 4 buffs rather than 3 (these also take a little longer to kill now due to the melee timing changes). | |||
* Bounty increased as part of a global update to Neutral bounties. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|March|16|2025}} | |||
| changes = | | changes = | ||
* Neutral bounty increased by 5% | * Neutral bounty increased by 5% | ||
| Line 48: | Line 57: | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = March 13 | | update = {{Update link|March|13|2025}} | ||
| changes = | | changes = | ||
* Neutrals soul values reduced by 15% (including Sinner's Sacrifice) | * Neutrals soul values reduced by 15% (including Sinner's Sacrifice) | ||
| Line 54: | Line 63: | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = February 25 | | update = {{Update link|February|25|2025}} | ||
| changes = | | changes = | ||
[Misc Gameplay] | [Misc Gameplay] | ||
| Line 61: | Line 70: | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = October 24 | | update = {{Update link|October|24|2024}} | ||
| changes = | | changes = | ||
[Misc Gameplay] | [Misc Gameplay] | ||
| Line 67: | Line 76: | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = September 26 | | update = {{Update link|September|26|2024}} | ||
| changes = | | changes = | ||
[Misc Gameplay] | [Misc Gameplay] | ||
| Line 74: | Line 83: | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 29 | | update = {{Update link|August|29|2024}} | ||
| changes = | | changes = | ||
[General Changes] | [General Changes] | ||
| Line 80: | Line 89: | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 6 | | update = {{Update link|June|6|2024}} | ||
| changes = | | changes = | ||
[General Changes] | [General Changes] | ||