Sinner's Sacrifice: Difference between revisions

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m More technicalities in regard to retaliation damage. Attempted to increase readability and some grammar corrections.
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=== Interacting with the Machine ===
=== Interacting with the Machine ===
[[File:Vault music.mp3|right|thumb|Music that plays on loop from the Sinner's Sacrifice]]
[[File:Vault music.mp3|right|thumb|Music that plays on loop from the Sinner's Sacrifice]]
Each machine has 500 health and can only be damaged by [[Melee Attack|melee attacks]]. A light melee deals 50 damage and a heavy melee deals 100 damage, but the machine retaliates against attackers, dealing 60 damage back per hit. Abilities that deal melee damage, such as {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} or {{HeroIcon|Calico}}'s {{AbilityIcon|Leaping Slash}}, will not affect the machine.
Each machine has 500 health and can only be damaged by [[Melee Attack|melee attacks]]. A light melee deals 50 damage, and a heavy melee deals 100 damage.


The machine's health is indicated by the lightbulbs at the top of the machine. The first melee attack will cause all the lights to turn on and further hits will cause them to turn off from right to left. A light melee will turn off one bulb per hit and a heavy melee turns off two bulbs.
The machine retaliates against attackers by dealing 60 damage back per a melee hit with the total retaliation damage to a hero being 240-480 depending on the mixture weights of melee strikes: Primarily eight light melee strikes 8 x 60 = 480 retaliation damage vs. four heavy melee strikes 4 x 60 = 240 retaliation damage. There is virtually no time difference between light or heavy melee exclusivity.
 
Abilities that deal melee damage, such as {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} or {{HeroIcon|Calico}}'s {{AbilityIcon|Leaping Slash}}, will not affect the machine.
 
The machine's health is indicated by the lightbulbs at the top of the machine: The first melee attack will cause all the lights to turn on and further hits will cause them to turn off from right to left. A light melee will turn off one bulb per hit and a heavy melee turns off two bulbs.


=== Jackpot ===
=== Jackpot ===
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Hitting the jackpot with a light melee gives the player 1 [[Golden Statue]] buff, and hitting with a heavy melee gives 4 buffs. To get the jackpot with a heavy melee last hit, the heavy melee needs to be charged before the 2nd-to-last lightbulb lights up.
Hitting the jackpot with a light melee gives the player 1 [[Golden Statue]] buff, and hitting with a heavy melee gives 4 buffs. To get the jackpot with a heavy melee last hit, the heavy melee needs to be charged before the 2nd-to-last lightbulb lights up.
Retaliation damage also has been deactivated during this state.


=== Souls ===
=== Souls ===