Sinner's Sacrifice: Difference between revisions

Pave (talk | contribs)
m More technicalities in regard to retaliation damage. Attempted to increase readability and some grammar corrections.
LVL (talk | contribs)
Automated retaliate damage
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Each machine has 500 health and can only be damaged by [[Melee Attack|melee attacks]]. A light melee deals 50 damage, and a heavy melee deals 100 damage.
Each machine has 500 health and can only be damaged by [[Melee Attack|melee attacks]]. A light melee deals 50 damage, and a heavy melee deals 100 damage.


The machine retaliates against attackers by dealing 60 damage back per a melee hit with the total retaliation damage to a hero being 240-480 depending on the mixture weights of melee strikes: Primarily eight light melee strikes 8 x 60 = 480 retaliation damage vs. four heavy melee strikes 4 x 60 = 240 retaliation damage. There is virtually no time difference between light or heavy melee exclusivity.
The machine retaliates against attackers by dealing {{NpcData|neutral_sinners_sacrifice|RetaliateDamage}} damage back per a melee hit with the total retaliation damage to a hero being 240-480 depending on the mixture weights of melee strikes: Primarily eight light melee strikes 8 x 60 = 480 retaliation damage vs. four heavy melee strikes 4 x 60 = 240 retaliation damage. There is virtually no time difference between light or heavy melee exclusivity.


Abilities that deal melee damage, such as {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} or {{HeroIcon|Calico}}'s {{AbilityIcon|Leaping Slash}}, will not affect the machine.
Abilities that deal melee damage, such as {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} or {{HeroIcon|Calico}}'s {{AbilityIcon|Leaping Slash}}, will not affect the machine.