Sinner's Sacrifice: Difference between revisionsGive feedback
mNo edit summary |
Reorganized the whole page and added a table to show the total bounty amounts at certain match times. |
||
| Line 1: | Line 1: | ||
[[File:SinnersSacrifice InGame ISO.png|right|150px|thumb|Sinner's Sacrifice in-game]] | [[File:SinnersSacrifice InGame ISO.png|right|150px|thumb|Sinner's Sacrifice in-game]] | ||
'''Sinner's Sacrifice''' vending machines, formerly known as '''vault camps''', are [[breakables | breakable]] objects within Deadlock's [[map]] that may be broken using a [[Melee Attack | melee attack]] to earn {{Souls}} [[Souls]]. | '''Sinner's Sacrifice''' vending machines, formerly known as '''vault camps''', are [[breakables | breakable]] objects within Deadlock's [[map]] that may be broken using a [[Melee Attack | melee attack]] to earn {{Souls}} [[Souls]] and other rewards. | ||
== Locations == | == Locations == | ||
| Line 30: | Line 30: | ||
After being reduced to one or zero bulbs (400 damage taken), the Sinner's Sacrifice will enter a looping '''{{NpcData|neutral_sinners_sacrifice|MinigameDuration}}'''-second timing minigame. The lights will begin turning on from left to right accompanied by a count of 8 sound effects. | After being reduced to one or zero bulbs (400 damage taken), the Sinner's Sacrifice will enter a looping '''{{NpcData|neutral_sinners_sacrifice|MinigameDuration}}'''-second timing minigame. The lights will begin turning on from left to right accompanied by a count of 8 sound effects. | ||
Hitting the machine within the final '''{{NpcData|neutral_sinners_sacrifice|MinigameHitWindow}}'''-second window when all the bulbs are on will cause a "Jackpot," represented by the last hit dealing 100 damage regardless of melee type, fanfare playing, and the slot rolls landing on three red eyes. If the Jackpot timing is missed, the player receives the same reward as a regular hit. | Hitting the machine within the final '''{{NpcData|neutral_sinners_sacrifice|MinigameHitWindow}}'''-second window when all the bulbs are on will cause a "Jackpot," represented by the last hit dealing 100 damage regardless of melee type, fanfare playing, and the slot rolls landing on three red eyes. If the Jackpot timing is missed, the player receives the same soul reward as a regular final hit. | ||
Retaliation damage is deactivated during this state. | |||
== Rewards == | |||
=== Souls === | === Souls === | ||
Each Sinner's Sacrifice internally holds a total bounty value of {{Souls|{{#expr: {{NpcData|neutral_sinners_sacrifice|GoldReward}} * 2}}}} | Each Sinner's Sacrifice internally holds a total bounty value that increases over the course of a match. This value starts at {{Souls|{{#expr: {{NpcData|neutral_sinners_sacrifice|GoldReward}} * 2}}}} and grows by {{Souls|{{#expr: {{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 2 round 2}}}} per minute from the beginning of the match. | ||
The table below shows its approximate total worth at key intervals. | |||
{| class="wikitable" style="text-align:center" | |||
! Time in Match (min) | |||
! Total Souls Worth | |||
|- | |||
| 8 <small>(Initial Spawn)</small> | |||
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 8)) * 2)}}}} | |||
|- | |||
| 10 | |||
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 10)) * 2)}}}} | |||
|- | |||
| 15 | |||
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 15)) * 2)}}}} | |||
|- | |||
| 20 | |||
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 20)) * 2)}}}} | |||
|- | |||
| 25 | |||
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 25)) * 2)}}}} | |||
|- | |||
| 30 | |||
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 30)) * 2)}}}} | |||
|- | |||
| 35 | |||
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 35)) * 2)}}}} | |||
|- | |||
| 40 | |||
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 40)) * 2)}}}} | |||
|- | |||
| 45 | |||
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 45)) * 2)}}}} | |||
|- | |||
| 50 | |||
| {{Souls|{{#expr: floor(({{NpcData|neutral_sinners_sacrifice|GoldReward}} + ({{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 50)) * 2)}}}} | |||
|} | |||
The payout is intended to grant half of its souls from | This total value is distributed in [[Souls#Unsecured Souls|Unsecured Souls]] with each hit: | ||
* A '''light melee''' grants the total value divided by 20, rounded. | |||
* A '''heavy melee''' grants the total value divided by 10, rounded. | |||
* The '''final hit''' grants the total value divided by 2 (rounded), plus one heavy melee payout. | |||
* A '''Jackpot''' adds 1 bonus soul to the final hit payout. | |||
The payout is intended to grant half of its souls from melee attacks and the other half when destroyed. However, due to rounding on each hit, the total souls granted may be slightly more or less than the internal value shown above. | |||
If multiple people hit the machine, subsequent melee attacks will attempt to evenly distribute the payout to everyone that has hit it. If there is a remainder after the division, the most recent attacker receives the extra soul. | |||
=== Buffs === | |||
Successfully hitting the Jackpot provides the player with stacks of the [[Golden Statue]] buff. | |||
* Hitting the jackpot with a '''light melee''' gives the player 1 buff. | |||
* Hitting with a '''heavy melee''' gives 4 buffs. | |||
To get the jackpot with a heavy melee last hit, the heavy melee needs to be charged before the 2nd-to-last lightbulb lights up. | |||
== Update history == | == Update history == | ||