Sinner's Sacrifice: Difference between revisionsGive feedback
Changed souls value, added retaliate damage, changed buff amount given, added july 29 patch to update history table. |
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[[File:Vault music hit 05.mp3|right|thumb|Jackpot fanfare music]] | [[File:Vault music hit 05.mp3|right|thumb|Jackpot fanfare music]] | ||
[[File:Sinners sacrifice jackpot.png|right|thumb|215x215px|Ideal jackpot timing for a heavy melee last hit]] | [[File:Sinners sacrifice jackpot.png|right|thumb|215x215px|Ideal jackpot timing for a heavy melee last hit]] | ||
After being reduced to one or zero bulbs, the Sinner's Sacrifice will enter a looping timing minigame. The lights will begin turning on from left to right accompanied by a count of 8 sound effects. | After being reduced to one or zero bulbs (400 damage taken), the Sinner's Sacrifice will enter a looping timing minigame. The lights will begin turning on from left to right accompanied by a count of 8 sound effects. | ||
Hitting the machine timed to when all the bulbs are on will cause a "Jackpot," represented by the last hit dealing | Hitting the machine timed to when all the bulbs are on will cause a "Jackpot," represented by the last hit dealing 100 damage regardless of melee type, fanfare playing, and the slot rolls landing on three red eyes. If the Jackpot timing is missed, the player receives the same reward as a regular hit. | ||
Hitting the jackpot with a light melee gives the player 1 [[Golden Statue]] buff, and hitting with a heavy melee gives 4 buffs. To get the jackpot with a heavy melee last hit, the heavy melee needs to be charged before the 2nd-to-last lightbulb lights up. | Hitting the jackpot with a light melee gives the player 1 [[Golden Statue]] buff, and hitting with a heavy melee gives 4 buffs. To get the jackpot with a heavy melee last hit, the heavy melee needs to be charged before the 2nd-to-last lightbulb lights up. | ||