Siphon Bullets: Difference between revisions

Updated to latest hotfix
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{{Infobox item/auto|Siphon Bullets}}
{{Infobox item/auto|Siphon Bullets}}{{Quotation|[[Shopkeeper]]|Allow me to provide the answer to the age old question, what if [[Oathkeeper]] was a gun?
 
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{{ItemSummary|{{#var:item_key_or_en}}}}
{{ItemSummary|{{#var:item_key_or_en}}}}


== Notes ==
== Notes ==
Shooting an enemy hero deals {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthStealPctHero}}% max HP damage and applies the ''Siphon Bullets'' debuff, which reduces the target's max HP by the amount of damage dealt, and increases the user's max HP while healing them by the same amount.
Shooting an enemy hero deals {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthStealPctHero}}% max HP damage and applies the ''Siphon Bullets'' debuff, which reduces the target's max HP by the amount of damage dealt, and increases the user's max HP while healing them by the same amount.
The max HP steal lasts for {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StealDuration}} seconds (affected by [[Debuff Resist]]), refreshes on subsequent applications, and stacks infinitely. Stealing max HP from an enemy places the effect on a  {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}}s cooldown (affected by [[Cooldown Reduction|Item Cooldown Reduction]]).
The max HP steal lasts for {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StealDuration}} seconds (affected by [[Debuff Resist]]), refreshes on subsequent applications, and stacks infinitely. Stealing max HP from an enemy places the effect on a  {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}}s cooldown (affected by [[Cooldown Reduction|Item Cooldown Reduction]]).


Each application will always steal {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthStealPctHero}}% max HP from afflicted targets, but the flat damage dealt may interact with certain passives.
Each application will steal up to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthStealPctHero}}% max HP from afflicted targets, but the amount siphoned is reduced with falloff and the flat damage dealt may interact with certain passives.


* The damage dealt by Siphon Bullets cannot be increased or decreased by Bullet Resist, Spirit Resist, or damage amplification ({{HeroIcon|Pocket}}'s {{AbilityIcon|Barrage}} or [[Escalating Exposure]]).
* The damage dealt by Siphon Bullets cannot be increased or decreased by Bullet Resist, Spirit Resist, or damage amplification ({{HeroIcon|Pocket}}'s {{AbilityIcon|Barrage}} or {{ItemIcon|Escalating Exposure}}).
* {{HeroIcon|Shiv}}'s {{AbilityIcon|Bloodletting}} passive will reduce the flat damage dealt by Siphon Bullets, but Shiv will still lose {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthStealPctHero}}% max HP per application.
* {{HeroIcon|Shiv}}'s {{AbilityIcon|Bloodletting}} passive will reduce the flat damage dealt by Siphon Bullets, but Shiv will still lose {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthStealPctHero}}% max HP per application.
* The damage dealt by Siphon Bullets will still trigger Abram's regeneration passive
* The damage dealt by Siphon Bullets will still trigger {{HeroIcon|Abrams}}' {{AbilityIcon|Infernal Resilience}} regeneration passive.
* The damage dealt by Siphon Bullets does not proc item effects.
* The damage dealt by Siphon Bullets does not proc item effects.
* Siphon Bullets does not trigger if the initial bullet deals 0 damage.
* Siphon Bullets does not trigger if the initial bullet deals 0 damage.
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{{Update history}}
{{Update history}}


== Trivia ==
* Before the [[Update:March 6, 2026|March 6, 2026]] update, Siphon Bullets could permanently steal Max HP on hero kill, with the killer losing the stolen health if they died. This allowed a player to get "negative health" and become unkillable by dying multiple times under the effect of Siphon Bullets.
== Navigation ==
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