Siphon Bullets: Difference between revisionsGive feedback
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* Selling Siphon Bullets does not remove ''Siphoned'' from affected enemies. | * Selling Siphon Bullets does not remove ''Siphoned'' from affected enemies. | ||
Health gained from ''Siphoning'' is visible on the user's healthbar to allies and enemies. | Health gained from ''Siphoning'' is visible on the user's healthbar to allies and enemies. | ||
[[File:Ally Siphon Bullets POV.png|alt=Ally Siphon Bullets' gained health|thumb|128x128px|Ally Siphon Bullets' gained health|none]][[File:Siphon Bullets on Enemy.png|thumb|132x132px|Enemy Siphon Bullets' gained health|none]]<nowiki>*</nowiki>All visible buff/debuff stacks are labelled as "Siphon Bullets" in-game. The health gained from kills is not explicitly displayed to the item holder or the target. Terms have been adjusted for clarity on this page.{{clear}} | [[File:Ally Siphon Bullets POV.png|alt=Ally Siphon Bullets' gained health|thumb|128x128px|Ally Siphon Bullets' gained health|none]][[File:Siphon Bullets on Enemy.png|thumb|132x132px|Enemy Siphon Bullets' gained health|none]]<nowiki>*</nowiki>All visible buff/debuff stacks are labelled as "Siphon Bullets" in-game. The health gained from kills is not explicitly displayed to the item holder or the target. Terms have been adjusted for clarity on this page. | ||
{{clear}} | |||
== Update history == | == Update history == | ||
{{Update history table | {{Update history table | ||
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| changes = | | changes = | ||
*Weapon Damage Reduced: 40% > 28% | *Weapon Damage Reduced: 40% > 28% | ||
}} | |||
{{Update history table/row | |||
| update = August 22, 2024 | |||
| changes = | |||
*Dying with Siphon Bullets stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back) | |||
*Fixed Siphon Bullets acting as spirit damage for procs | |||
}} | |||
{{Update history table/row | |||
| update = August 15, 2024 | |||
| changes = | |||
*You permanently steal 1 stack (45 HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back | |||
}} | |||
{{Update history table/row | |||
| update = August 1, 2024 | |||
| changes = | |||
*Weapon damage is no longer conditional on 15m, now always gives +40% Weapon Damage (previously gave +45% when close) | |||
}} | |||
{{Update history table/row | |||
| update = July 18, 2024 | |||
| changes = | |||
*Max frequency improved from 1s to 0.8s | |||
}} | |||
{{Update history table/row | |||
| update = July 4, 2024 | |||
| changes = | |||
*Steal duration increased from 15s to 20s | |||
}} | |||
{{Update history table/row | |||
| update = June 27, 2024 | |||
| changes = | |||
*Max HP Steal duration increased from 12s to 15s | |||
}} | |||
{{Update history table/row | |||
| update = June 20, 2024 | |||
| changes = | |||
*Max HP Steal increased from 40 to 45 | |||
}} | }} | ||
}} | }} | ||
{{Item_Navbox}} | {{Item_Navbox}} | ||
[[Category:Items]] | |||