Siphon Bullets: Difference between revisions

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* Selling Siphon Bullets does not remove ''Siphoned'' from affected enemies.
* Selling Siphon Bullets does not remove ''Siphoned'' from affected enemies.
Health gained from ''Siphoning'' is visible on the user's healthbar to allies and enemies.
Health gained from ''Siphoning'' is visible on the user's healthbar to allies and enemies.
[[File:Ally Siphon Bullets POV.png|alt=Ally Siphon Bullets' gained health|thumb|128x128px|Ally Siphon Bullets' gained health|none]][[File:Siphon Bullets on Enemy.png|thumb|132x132px|Enemy Siphon Bullets' gained health|none]]<nowiki>*</nowiki>All visible buff/debuff stacks are labelled as "Siphon Bullets" in-game. The health gained from kills is not explicitly displayed to the item holder or the target. Terms have been adjusted for clarity on this page.{{clear}}
[[File:Ally Siphon Bullets POV.png|alt=Ally Siphon Bullets' gained health|thumb|128x128px|Ally Siphon Bullets' gained health|none]][[File:Siphon Bullets on Enemy.png|thumb|132x132px|Enemy Siphon Bullets' gained health|none]]<nowiki>*</nowiki>All visible buff/debuff stacks are labelled as "Siphon Bullets" in-game. The health gained from kills is not explicitly displayed to the item holder or the target. Terms have been adjusted for clarity on this page.
{{clear}}
== Update history ==
== Update history ==
{{Update history table
{{Update history table
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| changes =  
| changes =  
*Weapon Damage Reduced: 40% > 28%
*Weapon Damage Reduced: 40% > 28%
}}
{{Update history table/row
| update = August 22, 2024
| changes =
*Dying with Siphon Bullets stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back)
*Fixed Siphon Bullets acting as spirit damage for procs
}}
{{Update history table/row
| update = August 15, 2024
| changes =
*You permanently steal 1 stack (45 HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back
}}
{{Update history table/row
| update = August 1, 2024
| changes =
*Weapon damage is no longer conditional on 15m, now always gives +40% Weapon Damage (previously gave +45% when close)
}}
{{Update history table/row
| update = July 18, 2024
| changes =
*Max frequency improved from 1s to 0.8s
}}
{{Update history table/row
| update = July 4, 2024
| changes =
*Steal duration increased from 15s to 20s
}}
{{Update history table/row
| update = June 27, 2024
| changes =
*Max HP Steal duration increased from 12s to 15s
}}
{{Update history table/row
| update = June 20, 2024
| changes =
*Max HP Steal increased from 40 to 45
}}
}}
}}
}}
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{{Item_Navbox}}
[[Category:Items]]