Siphon Bullets: Difference between revisionsGive feedback
updated for new patch (spirit res -> bullet res) |
Automated |
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| item_name = Siphon Bullets | | item_name = Siphon Bullets | ||
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}}% [[Weapon Damage]] | | item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}}% [[Weapon Damage]] | ||
| item_stat2 = + | | item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletResist}}% [[Bullet Resist]] | ||
| has_passive1 = true | | has_passive1 = true | ||
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}}s | | passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}}s | ||