Siphon Bullets: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) updated |
m When in the testing range, siphon bullets DOES NOT have a "per target" cooldown (unlike spirit rend). This means that it probably does not have a "per target" cooldown in a normal match. Debuff resist reduces both the debuff and buff duration. |
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== Notes == | == Notes == | ||
Shooting an enemy hero deals 35 damage and applies 1 stack of ''Siphon''* for {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StealDuration}} seconds, refreshing on subsequent applications, and stacking infinitely. Afflicting an enemy with ''Siphon'' places the effect on a | Shooting an enemy hero deals 35 damage and applies 1 stack of ''Siphon''* for {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StealDuration}} seconds, refreshing on subsequent applications, and stacking infinitely. Afflicting an enemy with ''Siphon'' places the effect on a cooldown of {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}} seconds. Each stack of ''Siphon'' lowers the maximum health of affected heroes by 35. | ||
Each stack of Siphon will always remove 35 max HP from afflicted targets, but the flat damage dealt may interact with certain passives (tested at half HP to visualize damage dealt independently from max HP loss). | Each stack of Siphon will always remove 35 max HP from afflicted targets, but the flat damage dealt may interact with certain passives (tested at half HP to visualize damage dealt independently from max HP loss). | ||
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* Siphon Bullets can not be applied on multiple targets by {{ItemIcon|Ricochet}}, only the initial target will receive the debuff. | * Siphon Bullets can not be applied on multiple targets by {{ItemIcon|Ricochet}}, only the initial target will receive the debuff. | ||
Upon inflicting ''Siphon'' on an enemy, the user gains one stack of ''Siphoning'' for {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StealDuration}} seconds and then heals 35 health. Each stack of ''Siphoning'' increases maximum health by 35. When an enemy with ''Siphon'' has their stacks refreshed, the ''Siphoning'' stacks gained from that enemy also have their duration refreshed. If ''Siphoning'' stacks have been gained from multiple enemies, refreshing the duration of ''Siphon'' on an enemy will only refresh the duration of ''Siphoning'' stacks gained from that target. | Upon inflicting ''Siphon'' on an enemy, the user gains one stack of ''Siphoning'' for {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StealDuration}} seconds (reduced by the target's debuff resist) and then heals 35 health. Each stack of ''Siphoning'' increases maximum health by 35. When an enemy with ''Siphon'' has their stacks refreshed, the ''Siphoning'' stacks gained from that enemy also have their duration refreshed. If ''Siphoning'' stacks have been gained from multiple enemies, refreshing the duration of ''Siphon'' on an enemy will only refresh the duration of ''Siphoning'' stacks gained from that target, and the buff indicator will show the duration with the least time left. | ||
* If an enemy with ''Siphon'' has their stacks expire, the enemy is healed for the same amount of max HP restored. | * If an enemy with ''Siphon'' has their stacks expire, the enemy is healed for the same amount of max HP restored. | ||