Siphon Bullets: Difference between revisions

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m Notes: Changed 'Ricochet' to be a link
siphon bullets details clarification
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|passive1_stat2=20s Steal Duration}}
|passive1_stat2=20s Steal Duration}}
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'''Siphon Bullets''' is a Tier 4 Weapon [[Item]]. It grants increased Bullet Resistance. Its passive effect causes the user's bullets to temporarily steal Max Health from targets. If an enemy dies while affected by Siphon Bullets, the user gains a permanent [[Stack]]. Stacks are lost upon death.
'''Siphon Bullets''' is a Tier 4 Weapon [[Item]] that provides increased Bullet Resistance.
 
'''Siphon Bullets''' has a passive effect which causes the user's bullets to temporarily steal Max Health from targets. If an enemy dies while affected by Siphon Bullets, the user gains permanent health that can be lost upon death.


It can be purchased from the [[Shop]] for {{Souls|6,200}}.
It can be purchased from the [[Shop]] for {{Souls|6,200}}.
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=== Notes ===
=== Notes ===
Shooting an enemy hero deals 45 damage and applies 1 stack of ''Siphon''* for 20 seconds, refreshing on subsequent applications, and stacking infinitely. Afflicting an enemy with ''Siphon'' places the effect on a per-user cooldown of 0.8 seconds. Each stack of ''Siphon'' lowers the maximum health of affected heroes by 45.
* The damage dealt by Siphon Bullets is not able to be increased in any way or lowered in any way by Bullet Resist or Spirit Resist. (Shiv's Bloodletting has a bug which enables him to entirely mitigate a portion of this dealt damage as it is visually deferred but he does not take damage).
* The damage is not subject to damage falloff and does not proc item effects.
* Siphon Bullets can be applied by [[Ricochet]], but the per-user cooldown of 0.8 seconds still applies.
Upon inflicting ''Siphon'' on an enemy, the user gains one stack of ''Siphoning'' for 20 seconds and then heals 0.45 health for every 1% of maximum health they are missing, up to 45 at 100% missing health. Each stack of ''Siphoning'' increases maximum health by 45. When an enemy with ''Siphon'' has their stacks refreshed, the ''Siphoning'' stacks gained from that enemy also have their duration refreshed. If ''Siphoning'' stacks have been gained from multiple enemies, refreshing the duration of ''Siphon'' on an enemy will only refresh the duration of ''Siphoning'' stacks gained from that target.
When an enemy affected by ''Siphon'' dies, the item holder heals 45 health and gains one invisible stack of ''Siphoner.'' Additionally, the killed enemy gains one invisible and uncleansable stack of ''Siphoned.'' Upon death, the two most recently applied ''Siphoned'' stacks are removed from their targets and the item holder will lose two stacks of ''Siphoner.''
* Selling Siphon Bullets does not remove ''Siphoned'' or ''Siphoner'' from their targets.


* The stolen Max HP buffs/debuffs refresh when a new stack is applied which makes them very difficult to remove once inflicted and very easy to maintain as long as there are more heroes to steal from.
<nowiki>*</nowiki>All visible buff/debuff stacks are labelled as "Siphon Bullets" in-game. The health gained from kills is not explicitly displayed to the item holder or the target. Terms have been adjusted for clarity on this page.{{clear}}
* The Max HP stolen is also dealt as "pure" damage that can't be mitigated. Assuming the best case scenario of hitting as soon as the .8s cooldown is finished, this amounts to an additional 56.25 DPS of "pure" damage.
* When used with the [[Ricochet]] item, the Max HP steal effect is only applied to the initial target
{{clear}}
== Update history ==
== Update history ==
{{Update history table
{{Update history table