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* Siphon Bullets can be applied by [[Ricochet]], but the per-user cooldown of 0.8 seconds still applies. | * Siphon Bullets can be applied by [[Ricochet]], but the per-user cooldown of 0.8 seconds still applies. | ||
Upon inflicting ''Siphon'' on an enemy, the user gains one stack of ''Siphoning'' for 20 seconds and then heals | Upon inflicting ''Siphon'' on an enemy, the user gains one stack of ''Siphoning'' for 20 seconds and then heals 45 health. Each stack of ''Siphoning'' increases maximum health by 45. When an enemy with ''Siphon'' has their stacks refreshed, the ''Siphoning'' stacks gained from that enemy also have their duration refreshed. If ''Siphoning'' stacks have been gained from multiple enemies, refreshing the duration of ''Siphon'' on an enemy will only refresh the duration of ''Siphoning'' stacks gained from that target. | ||
When an enemy affected by ''Siphon'' dies, the item holder heals 45 health and gains one invisible stack of ''Siphoner.'' Additionally, the killed enemy gains one invisible and uncleansable stack of ''Siphoned.'' Upon death, the two most recently applied ''Siphoned'' stacks are removed from their targets and the item holder will lose two stacks of ''Siphoner.'' | When an enemy affected by ''Siphon'' dies, the item holder heals 45 health and gains one invisible stack of ''Siphoner.'' Additionally, the killed enemy gains one invisible and uncleansable stack of ''Siphoned.'' Upon death, the two most recently applied ''Siphoned'' stacks are removed from their targets and the item holder will lose two stacks of ''Siphoner.'' | ||