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== Notes == | == Notes == | ||
Shooting an enemy hero deals 65 damage and applies 1 stack of ''Siphon''* for 20 seconds, refreshing on subsequent applications, and stacking infinitely. Afflicting an enemy with ''Siphon'' places the effect on a per-user cooldown of 0. | Shooting an enemy hero deals 65 damage and applies 1 stack of ''Siphon''* for 20 seconds, refreshing on subsequent applications, and stacking infinitely. Afflicting an enemy with ''Siphon'' places the effect on a per-user cooldown of 0.7 seconds. Each stack of ''Siphon'' lowers the maximum health of affected heroes by 55. | ||
Each stack of Siphon will always remove | Each stack of Siphon will always remove 55 max HP from afflicted targets, but the flat damage dealt may interact with certain passives (tested at half HP to visualize damage dealt independently from max HP loss). | ||
* The | * The 55 damage dealt by Siphon Bullets cannot be increased or decreased by Bullet Resist, Spirit Resist, or damage amplification (Pocket's 1 or Escalating Exposure). | ||
* Shiv's Bloodletting passive will reduce the flat damage dealt by Siphon Bullets, but Shiv will still lose | * Shiv's Bloodletting passive will reduce the flat damage dealt by Siphon Bullets, but Shiv will still lose 55 max HP per stack. | ||
* The | * The 55 damage dealt by Siphon Bullets will still trigger Abram's regeneration passive | ||
* The damage dealt by Siphon Bullets does not proc item effects. | * The damage dealt by Siphon Bullets does not proc item effects. | ||
* Siphon Bullets does not trigger if the initial bullet deals 0 damage. | * Siphon Bullets does not trigger if the initial bullet deals 0 damage. | ||
* Siphon Bullets can be applied by {{ItemIcon|Ricochet}}, but the per-user cooldown of {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}}s seconds still applies. | * Siphon Bullets can be applied by {{ItemIcon|Ricochet}}, but the per-user cooldown of {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}}s seconds still applies. | ||
Upon inflicting ''Siphon'' on an enemy, the user gains one stack of ''Siphoning'' for 20 seconds and then heals | Upon inflicting ''Siphon'' on an enemy, the user gains one stack of ''Siphoning'' for 20 seconds and then heals 55 health. Each stack of ''Siphoning'' increases maximum health by 55. When an enemy with ''Siphon'' has their stacks refreshed, the ''Siphoning'' stacks gained from that enemy also have their duration refreshed. If ''Siphoning'' stacks have been gained from multiple enemies, refreshing the duration of ''Siphon'' on an enemy will only refresh the duration of ''Siphoning'' stacks gained from that target. | ||
* If an enemy with ''Siphon'' has their stacks expire, the enemy is healed for the same amount of max HP restored. | * If an enemy with ''Siphon'' has their stacks expire, the enemy is healed for the same amount of max HP restored. | ||
* An enemy can use Debuff Remover to remove stacks of ''Siphon''; this does not remove ''Siphoning'' stacks from the owner of Siphon Bullets. | * An enemy can use Debuff Remover to remove stacks of ''Siphon''; this does not remove ''Siphoning'' stacks from the owner of Siphon Bullets. | ||
When an enemy affected by ''Siphon'' dies, the item holder heals | When an enemy affected by ''Siphon'' dies, the item holder heals 55 health and gains one invisible stack of ''Siphoner'' (if they were the one to secure the kill. Assists will not steal a stack)''.'' Additionally, the killed enemy gains one invisible and uncleansable stack of ''Siphoned.'' Upon death, the two most recently applied ''Siphoned'' stacks are removed from their targets and the item holder will lose two stacks of ''Siphoner.'' | ||
* Selling Siphon Bullets does not remove ''Siphoned'' from affected enemies. | * Selling Siphon Bullets does not remove ''Siphoned'' from affected enemies. | ||