Slowing Hex: Difference between revisionsGive feedback
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== Notes == | == Notes == | ||
* Slowing Hex sets a player's [[Gravity Scale]] to 120% (makes them heavier), regardless of their base gravity. This especially affects {{HeroIcon|Celeste}} and {{HeroIcon|Ivy}}, who have innate gravity reduction. | * Slowing Hex sets a player's [[Gravity Scale]] to 120% (makes them heavier), regardless of their base gravity. This especially affects {{HeroIcon|Celeste}} and {{HeroIcon|Ivy}}, who have innate gravity reduction. | ||
== Hero abilities silenced by Slowing Hex == | == Hero abilities silenced by Slowing Hex == | ||
{{AbilityTable|movementbased}} | {{AbilityTable|movementbased|compact=true}} | ||
=== Notes === | |||
* {{HeroIcon|The Doorman}}'s {{AbilityIcon|Doorway}} and {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Burrow}} are ''not'' affected by Slowing Hex. | |||
* Slowing Hex does not disable passive effects such as {{HeroIcon|Vyper}}'s {{AbilityIcon|Slither}} (though it appears visually as though it is disabled). | |||
== Items silenced by Slowing Hex == | == Items silenced by Slowing Hex == | ||