Slowing Hex: Difference between revisions

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== Notes ==
== Notes ==
* Slowing Hex sets a player's gravity to 120%, regardless of their base gravity. This especially affects {{HeroIcon|Celeste}} and {{HeroIcon|Ivy}}, who have innate gravity reduction.
* Slowing Hex sets a player's gravity to 120% (makes them heavier), regardless of their base gravity. This especially affects {{HeroIcon|Celeste}} and {{HeroIcon|Ivy}}, who have innate gravity reduction.
* Slowing Hex does not disable passive effects such as {{HeroIcon|Vyper}}'s {{AbilityIcon|Slither}}.
* Slowing Hex does not disable passive effects such as {{HeroIcon|Vyper}}'s {{AbilityIcon|Slither}} (though it appears visually as though it was disabled).
* {{HeroIcon|The Doorman}}'s {{AbilityIcon|Doorway}} and {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Burrow}} are ''not'' affected by Slowing Hex.
* {{HeroIcon|The Doorman}}'s {{AbilityIcon|Doorway}} and {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Burrow}} are ''not'' affected by Slowing Hex.