Soul Urn/Update history: Difference between revisions

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{{HeroTabs}}
This page documents the full update history for the {{PageRef|Soul Urn}}.
{{Update history table
{{Update history table
| contents =
| contents =  
{{Update history table/row
| update = {{Update link|July|13|2026}}
| changes =
* {{Undocumented}} New hero-specific {{PageRef|Soul Urn}} voice lines.
}}
{{Update history table/row
| update = {{Update link|July|9|2026}}
| changes =
* {{PageRef|Soul Urn|alt_name=Urn}} Runner sprint bonus reduced from +2m to 0 (trailing bonus reduced from +7m to +5m).
* {{PageRef|Soul Urn|alt_name=Urn}} Runner move speed bonus reduced from +3.5m to +2m.
* {{PageRef|Soul Urn|alt_name=Urn}} Runner Stamina Recovery increased from +15% to +25%.
* {{PageRef|Soul Urn|alt_name=Urn}} talking frequency increased from every 8s to every 6s.
* {{PageRef|Soul Urn|alt_name=Urn}} talking sound distance increased (easier to hear a nearby {{PageRef|Soul Urn|alt_name=Urn}} Runner).
}}
{{Update history table/row
| update = {{Update link|June|30|2026}}
| changes =
* {{PageRef|Soul Urn|alt_name=Urn}} running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.
* {{PageRef|Soul Urn|alt_name=Urn}} runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
* {{PageRef|Soul Urn|alt_name=Urn}} cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.
* {{PageRef|Soul Urn|alt_name=Urn}} runner can no longer [[Parry|parry]]
* {{PageRef|Soul Urn|alt_name=Urn}} bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
* {{PageRef|Soul Urn|alt_name=Urn}} is deposited immediately at the drop off point.
* {{PageRef|Soul Urn|alt_name=Urn}} bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).
* {{PageRef|Soul Urn|alt_name=Urn}} runner gets +4 permanent buffs on deposit
* {{PageRef|Soul Urn|alt_name=Urn}} is now louder when it talks and is easier to hear by nearby enemies
* After 3 Minutes from spawn the {{PageRef|Soul Urn|alt_name=Urn}} will start walking very slowly on his own towards the deposit location
* {{PageRef|Soul Urn|alt_name=Urn}} runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.
* Debug command: <code>citadel_force_spawn_idol</code> - This spawns the {{PageRef|Soul Urn}}.
}}
{{Update history table/row
| update = {{Update link|June|11|2026}}
| changes =
* Urn give up time reduced from 75s to 60s
* Urn bounty reduced by 10% (unreduced for trailing team)
* {{Undocumented}} New voice lines for the Urn during depositing phase
}}
{{Update history table/row
| update = {{Update link|June|4|2026}}
| changes =
* Urn mechanics have been reworked.
Primary details:
* Delivering the urn now starts a king of the hill style capture point, rather than using melee to flip the urn back and forth.
* Both teams can progress at the same time, but the urn will only be fully claimed once there is only one team in the circle.
* The Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather than on deposit conclusion only if your team won it)
Other Details:
* Urn overall bounty reduced by 20% (unreduced for trailing team)
* Progress radius is 20m
* Progress rate is fixed regardless the number of allies in the area
* Progress duration for favored/neutral/unfavored is 6/12/18s
* If Urn has been in progress for over 75s, it will give up and throw all the souls as orbs into the sky (they will float for a long time)
* Increased time allowed to run the urn before taking damage by 10s
* Trailing team sprint speed bonus from +4m to +5m
* Urn comeback resistance now also grants +35% Debuff Resistance ontop of the 35% Bullet and Spirit Resistance
* Urn comeback resistance aura reduced from 60m to match the 20m progress radius
* Drop off location is above the bridges on the side lanes, rather than below.
}}
{{Update history table/row
| update = {{Update link|May|28|2026}}
| changes =
* Urn spawn time and interval changed from 10/15/20/25/etc to 12/18/24/30/etc
* Urn timer now gets frozen with {{AbilityIcon|Frozen Shelter}}
* Urn no longer provides the +35% Bullet and Spirit Resist aura for the behind team when it is being carried or dropped. The aura is now only active when it is being deposited.
* Urn runner when behind now gains +35% Bullet and Spirit Resist for themselves only
* Fixed the trailing team Urn runner's extra sprint bonus not working properly
* Urn will do damage to the runner after a team has held it for 30s (was 50s before), however, this timer will freeze while there are enemies within a 40m radius of the urn runner.
* Urn will now always add at least 2s to the team 30s held timer limit anytime it is picked up, even if it is instantly dropped
* You are no longer prevented from picking up the Urn for 12s after it is dropped after the previous 50s team held timer
* The conditions for when the Urn decides to run back home have been reworked. The Urn will now stay in place on the ground as long as there are enemies in a 40m radius (enemies of the last person to have dropped or fumbled the Urn). If there are no enemies, then the Urn will wait up to 13s if there is a friendly player in a 40m radius.
* If the Urn held timer is over 45s (keeping in mind this timer is frozen if there are nearby enemies), the next time it is dropped it will immediately run back home if there are no nearby enemies.
}}
{{Update history table/row
| update = {{Update link|May|25|2026}}
| changes =
* Urn drop off point moved from the above bridge in the mid lane to under the bridge in the side lane.
* Urn timer extension when contested increased from 1.25s to 3s.
* Urn deposit timers for favored/neutral/unfavored increased from 3/5/10s to 5/10/15s.
* Urn comeback bullet and spirit resist auras reduced from 50% to 35%.
* Urn pickup spot is now where the old comeback drop off spots were for when your team is behind.
* Urn runner no longer has sprint disabled.
* Urn runner now has max sprint acceleration.
* Urn runner now gains +2m Sprint, +1 Stamina, +10% Dash Distance and +15% Stamina Regen.
* Urn runner for the team that is behind now gains an extra +4m Sprint.
* Urn collision radius increased by 20%.
* Various smaller urn holding timers and variables adjusted to account for the new location.
}}
{{Update history table/row
| update = {{Update link|May|22|2026}}
| changes =
* We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.
 
Primary Rules:
* To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
* The Urn is now always dropped off on top of the bridge on the middle of the map.
* Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).
* While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.
* If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.
 
Other Details:
* After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 1.5% Max HP damage).
* Urn damage is lethal
* Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
* No longer silences you while carrying. You are still disarmed and movement silenced.
* No longer grants +30% Bullet and Spirit Resist while carrying it
* Area around deposting the urn is revealed (urn runner is also revealed as usual)
* The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)
* Souls are all instant after the deposit is complete
* All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.
}}
{{Update history table/row
| update = {{Update link|March|6|2026}}
| changes =
* Minimap now indicates if the Urn is a favored, neutral or unfavored
}}
{{Update history table/row
| update = {{Update link|January|20|2026}}
| changes =
* Urn no longer requires a drop off channel time
* Urn is now knocked out of your hands with a light melee (instead of only with a heavy melee)
* Urn pickup channel time is reset if you get hit with a light or heavy melee
* Can no longer parry while channeling to pickup the urn
* Urn carrier resist reduced from 50% to 30%
* Urn now drops if it travels through {{HeroIcon|The Doorman|l1=doorman}} {{AbilityIcon|Doorway|l1=portals}}
}}
{{Update history table/row
| update= {{Update link|December|16|2025}}
| changes =
* Urn: Bounty increased from 700 + 230/min to 1300 + 230/min
* Urn: Comeback bounty now gives more souls
* Urn: Bullet and Spirit resist for carrier increased from 30% to 50%
* Urn: Bonus bounty for carrier increased from 25% to 35%
}}
{{Update history table/row
| update = {{Update link|November|21|2025}}
| changes =
* Dropping / Throwing the Urn now causes Parry to go on CD
* Soul Urn no longer grants +1 AP to the person dropping it off
* Soul Urn now provides 4 Permanent Buffs to the person dropping it off
}}
{{Update history table/row
| update = {{Update link|October|2|2025}}
| changes =
* Carriers now have +30% bullet and +30% spirit Resist
* Movespeed bonus reduced from +7m to +3.5m
* Damage taken when holding too long increased from 1% to 1.5% Max Health per second
}}
{{Update history table/row
| update = {{Update link|June|17|2025}}
| changes =
* Time holding Urn before taking damage reduced from 90s to 45s (1% max health damage per second)
* Time Urn will Autorun back to Home regardless of nearby players reduced from 75s to 45s
* Time an Urn will wait for a nearby player to pick it up reduced from 20s to 12s
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|May|27|2025}}
| update = {{Update link|May|27|2025}}