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{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | |||
| update = {{Update link|June|4|2026}} | |||
| changes = | |||
* Urn mechanics have been reworked. | |||
Primary details: | |||
* Delivering the urn now starts a king of the hill style capture point, rather than using melee to flip the [[Urn|urn]] back and forth. | |||
* Both teams can progress at the same time, but the urn will only be fully claimed once there is only one team in the circle. | |||
* The Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather than on deposit conclusion only if your team won it) | |||
Other Details: | |||
* Urn overall bounty reduced by 20% (unreduced for trailing team) | |||
* Progress radius is 20m | |||
* Progress rate is fixed regardless the number of allies in the area | |||
* Progress duration for favored/neutral/unfavored is 6/12/18s | |||
* If Urn has been in progress for over 75s, it will give up and throw all the souls as orbs into the sky (they will float for a long time) | |||
* Increased time allowed to run the urn before taking damage by 10s | |||
* Trailing team sprint speed bonus from +4m to +5m | |||
* Urn comeback resistance now also grants +35% Debuff Resistance ontop of the 35% Bullet and Spirit Resistance | |||
* Urn comeback resistance aura reduced from 60m to match the 20m progress radius | |||
* Drop off location is above the bridges on the side lanes, rather than below. | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|May|28|2026}} | | update = {{Update link|May|28|2026}} | ||