Soul Urn/Update history: Difference between revisions

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{{Update history table
{{Update history table
| contents =  
| contents =  
{{Update history table/row
| update = {{Update link|June|4|2026}}
| changes =
* Urn mechanics have been reworked.
Primary details:
* Delivering the urn now starts a king of the hill style capture point, rather than using melee to flip the [[Urn|urn]] back and forth.
* Both teams can progress at the same time, but the urn will only be fully claimed once there is only one team in the circle.
* The Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather than on deposit conclusion only if your team won it)
Other Details:
* Urn overall bounty reduced by 20% (unreduced for trailing team)
* Progress radius is 20m
* Progress rate is fixed regardless the number of allies in the area
* Progress duration for favored/neutral/unfavored is 6/12/18s
* If Urn has been in progress for over 75s, it will give up and throw all the souls as orbs into the sky (they will float for a long time)
* Increased time allowed to run the urn before taking damage by 10s
* Trailing team sprint speed bonus from +4m to +5m
* Urn comeback resistance now also grants +35% Debuff Resistance ontop of the 35% Bullet and Spirit Resistance
* Urn comeback resistance aura reduced from 60m to match the 20m progress radius
* Drop off location is above the bridges on the side lanes, rather than below.
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|May|28|2026}}
| update = {{Update link|May|28|2026}}