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* They get a [[Move Speed]] bonus of +3.5 m/s and they have 100% [[Slow Resistance]] and 30% [[Damage Resistance|Bullet]] and [[Damage Resistance|Spirit Resist]]. | * They get a [[Move Speed]] bonus of +3.5 m/s and they have 100% [[Slow Resistance]] and 30% [[Damage Resistance|Bullet]] and [[Damage Resistance|Spirit Resist]]. | ||
* They are [[Status Effects#Disarmed|disarmed]] and [[Status Effects#Silence|silenced]]. | * They are [[Status Effects#Disarmed|disarmed]] and [[Status Effects#Silence|silenced]]. | ||
** Channeled abilities started before picking up the urn, like {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} | ** Channeled abilities and items started before picking up the urn, like {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}}, {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball}} and {{ItemIcon|Magic Carpet}}, are not interrupted. | ||
* They are revealed to the enemy team on the [[Minimap]]. | * They are revealed to the enemy team on the [[Minimap]]. | ||
* They cannot use [[Ziplines]] or [[Teleporter]]s. | * They cannot use [[Ziplines]] or [[Teleporter]]s. | ||
The courier can drop the urn at any time by pressing their [[parry]] key. A heavy melee attack or any [[Status_Effects|stun]] from an enemy will also force the courier to drop it. If an urn is left on the ground for too long, it will walk back to its spawn point. | The courier can drop the urn at any time by pressing their [[parry]] key. A [[Melee Attack|heavy melee attack]] or any [[Status_Effects|stun]] from an enemy will also force the courier to drop it. If an urn is left on the ground for too long, it will walk back to its spawn point. | ||
[[File:Soul Urn favored.png|thumb|159x159px|Green candles indicating favored drop-off on the player's side]] | [[File:Soul Urn favored.png|thumb|159x159px|Green candles indicating favored drop-off on the player's side]] | ||
The drop-off point is on the opposite side of the map, marked by a small green box on the Minimap (or red, when the enemy is carrying it). If a team is behind by a certain soul threshold (15% for the first urn, 10% after), the drop-off point moves closer to their side. This "favored" status is indicated by four floating green candles around the urn. For the leading team (drop-off on the enemy's side), these candles are red. | The drop-off point is on the opposite side of the map, marked by a small green box on the Minimap (or red, when the enemy is carrying it). If a team is behind by a certain soul threshold (15% for the first urn, 10% after), the drop-off point moves closer to their side. This "favored" status is indicated by four floating green candles around the urn. For the leading team (drop-off on the enemy's side), these candles are red. | ||
It takes 2 seconds to turn in the urn. If the delivery takes longer than 45 seconds, the urn begins to damage its courier for 1.5% of their max health per second and disables their [[Health Regen]]. This timer pauses if the urn is dropped and resets if the enemy team picks it up. | It takes 2 seconds to turn in the urn. If the delivery takes longer than 45 seconds, the urn begins to damage its courier for 1.5% of their max health per second and disables their [[Health Regen]]. This timer pauses if the urn is dropped and resets if the enemy team picks it up. | ||
The courier can double jump in the urn drop-off point without resetting the drop-off counter, allowing them to dodge melee attacks and stuns. Teammates can also use abilities such as {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}} and {{HeroIcon|Viscous}}' {{AbilityIcon|The Cube}} to protect the courier during the drop-off. | |||
== Soul urn reward == | == Soul urn reward == | ||
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== Trivia == | == Trivia == | ||
* In [[Neon Prime|''Neon Prime'']], the Urn was called the '''Idol'''. | * In [[Neon Prime|''Neon Prime'']], the Urn was called the '''Idol'''. | ||