Soul Urn: Difference between revisions

stall prevention was switched from 45 to 35 seconds and only 1 of the numbers in the paragraph was updated.
Carrying the soul urn: updated again
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* Unfavored: Next to a jungle camp near either the enemy team's Yellow or Green Walker
* Unfavored: Next to a jungle camp near either the enemy team's Yellow or Green Walker


The urn always spawns first on Green Lane at 10 minutes and alternates lanes every 5 minutes. However, if the urn is picked up ''before'' the next spawn time and delivered ''after'' (i.e. picked up before 15 minutes and delivered after), it does not spawn again until the next scheduled spawn time. It descends from the sky for 12 seconds before it can be picked up. A player can grab the landed urn by hitting it with a [[Melee Attack]] (light or heavy).
The urn always spawns first on Green Lane at 12 minutes and alternates lanes every 6 minutes. However, if the urn is picked up ''before'' the next spawn time and delivered ''after'' (i.e. picked up before 18 minutes and delivered after), it does not spawn again until the next scheduled spawn time. It descends from the sky for 12 seconds before it can be picked up. A player can grab the landed urn by hitting it with a [[Melee Attack]] (light or heavy).


While carrying the urn, the courier is affected in several ways:
While carrying the urn, the courier is affected in several ways:
* They get a bonus of +3.5 m/s [[Move Speed]] (capped at 15 m/s max), +2m/s [[Sprint Speed]] (+6m/s if they're unfavored), +1 [[Stamina]], +10% Dash Distance, +15% Stamina Regen, and have 100% [[Slow Resistance]].
* They get a bonus of +35% Bullet and Spirit [[Damage Resistance|Resist]], +3.5 m/s [[Move Speed]] (capped at 15 m/s max), +2m/s [[Sprint Speed]], +1 [[Stamina]], +10% Dash Distance, +15% Stamina Regen, and have 100% [[Slow Resistance]].
** If they're on the favored team, the courier also gets +35% Bullet and Spirit [[Damage Resistance|Resist]] and +4m/s Sprint Speed (along with the default +2m/s).
* They are [[Status Effects#Disarmed|disarmed]] and [[Status Effects#Movement Silence|movement silenced]].
* They are [[Status Effects#Disarmed|disarmed]] and [[Status Effects#Movement Silence|movement silenced]].
** {{HeroIcon|Yamato}} can bypass these restrictions with {{AbilityIcon|Shadow Transformation}}. This is likely unintentional.
** {{HeroIcon|Yamato}} can bypass these restrictions with {{AbilityIcon|Shadow Transformation}}. This is likely unintentional.
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* {{HeroIcon|Rem}} and {{HeroIcon|Mo & Krill}} using {{AbilityIcon|Burrow}} cannot enter [[vent]]s.
* {{HeroIcon|Rem}} and {{HeroIcon|Mo & Krill}} using {{AbilityIcon|Burrow}} cannot enter [[vent]]s.


The courier can drop the urn at any time by pressing their [[parry]] key. [[Melee Attack|Melee attacks]] (light or heavy) from enemy Players (or [[NPCs]]), and any [[Status_Effects|stun]] source will force the courier to drop it. If the urn is left on the ground, it will wait for 13s if there's any player in a 25m radius, then it cannot be picked up anymore and will run back to its spawn point.
The courier can drop the urn at any time by pressing their [[parry]] key. [[Melee Attack|Melee attacks]] (light or heavy) from enemy Players (or [[NPCs]]), and any [[Status_Effects|stun]] source will force the courier to drop it. If the urn is left on the ground, it will wait indefinitely if there are enemies of the last courier's team in a 40m radius, or for 13s if there's an ally player in that radius. Then, it cannot be picked up anymore and will run back to its spawn point.


The team favored by the urn (see "Comeback mechanic" below) receives 35% bullet and spirit resist in a 60m radius of the urn while it's being carried, dropped or deposited.
The team favored by the urn (see "Comeback mechanic" below) receives 35% bullet and spirit resist in a 60m radius of the urn while it's being deposited.


'''Note:''' The Soul Urn's soul value is determined at the moment it spawns (e.g., 10:00, 15:00). Holding onto the urn for longer durations does not increase its value.
'''Note:''' The Soul Urn's soul value is determined at the moment it spawns (e.g., 10:00, 15:00). Holding onto the urn for longer durations does not increase its value.
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=== Anti-stalling mechanics ===
=== Anti-stalling mechanics ===
To prevent one team from holding the urn for too long without delivering it, the urn begins to deal [[Pure Damage]] to its courier for 5% of their max health per second and disables their [[Health Regen]] after carrying it for 35 seconds (counting the time it's held by the entire team). Furthermore, if the urn is dropped after that point the courier's entire team is prevented from picking up the urn again for 12 seconds. The 35-second timer pauses if the urn is dropped and resets if the enemy team picks it up.
To prevent one team from holding the urn for too long without delivering it, the urn begins to deal [[Pure Damage]] to its courier for 5% of their max health per second and disables their [[Health Regen]] after carrying it for 30 seconds (counting the time it's held by the entire team). However, this timer is paused if there are enemies in a 40m radius of the courier or if the urn is dropped, and resets if the enemy team picks it up. 2s are added to the team's timer whenever the urn is picked up again.
 
If the team's urn timer goes over 45s, the urn will run back to its spawn if it's dropped again with no enemies nearby.


== Soul urn reward ==
== Soul urn reward ==