Soul Urn: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) wording and formatting on comeback reward |
Gammaton32 (talk | contribs) →Reward: formatting |
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== Reward == | == Reward == | ||
The Soul Urn's base soul bounty is | The Soul Urn's base soul bounty is {{Souls|1040}} Souls and increases by '''{{Souls|185}}''' Souls per minute of game time. This value is "locked in" at the minute the Urn spawns. | ||
* | * 12-minute Urn: {{Souls|{{#expr:1040+(185*12)}}}} Souls | ||
* | * 18-minute Urn: {{Souls|{{#expr:1040+(185*18)}}}} Souls | ||
* | * 30-minute Urn: {{Souls|{{#expr:1040+(185*30)}}}} Souls | ||
When a team successfully turns in the Soul Urn: | When a team successfully turns in the Soul Urn: | ||
* A random | * A random [[Golden Statue]] buff is granted to each member of the capturing team. | ||
* 3 bonus buffs are granted to the last player who contested the urn, or to the courier if no one contested. | * 3 bonus buffs are granted to the last player who contested the urn, or to the courier if no one contested. | ||
* All souls are distributed instantly and equally to all team members. | * All souls are distributed instantly and equally to all team members. | ||
=== Courier's bonus === | === Courier's bonus === | ||
The courier receives a personal bonus equal to '''{{MiscData|citadel_idol_cashin|DropOffPlayerBonusPercent}}% of their total share | The courier receives a personal bonus equal to '''{{MiscData|citadel_idol_cashin|DropOffPlayerBonusPercent}}%''' of their total share (Base Share + Comeback Bonus), as well as 4 random [[Golden Statue]] buffs. These bonuses are awarded instantly upon delivery (before the depositing phase, and not affected by which team ultimately wins the urn). | ||
=== Comeback reward === | === Comeback reward === | ||
If the favored team wins the urn, they get a soul bonus that scales based on game time and the team's soul deficit. It uses a growth rate of | If the favored team wins the urn, they get a soul bonus that scales based on game time and the team's soul deficit. It uses a growth rate of {{Souls|130}} Souls per minute. The first {{Souls|3000}} souls of net worth difference are ignored when calculating the deficit. | ||
Approximate Formula: Individual Bonus = 130 × Minutes × Deficit % | Approximate Formula: Individual Bonus = 130 × Minutes × Deficit % | ||