Soul Urn: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) moved stalling mechanics to carrying |
Gammaton32 (talk | contribs) →Anti-stalling mechanics: info |
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To prevent one team from holding the urn for too long without delivering it, the urn begins to deal [[Pure Damage]] to its courier for 5% of their max health per second and disables their [[Health Regen]] after carrying it for 40 seconds (counting the time it's held by the entire team). However, this timer is paused if there are enemies in a 40m radius of the courier or if the urn is dropped, and resets if the enemy team picks it up. 2s are added to the team's timer whenever the urn is picked up again. | To prevent one team from holding the urn for too long without delivering it, the urn begins to deal [[Pure Damage]] to its courier for 5% of their max health per second and disables their [[Health Regen]] after carrying it for 40 seconds (counting the time it's held by the entire team). However, this timer is paused if there are enemies in a 40m radius of the courier or if the urn is dropped, and resets if the enemy team picks it up. 2s are added to the team's timer whenever the urn is picked up again. | ||
If the team's urn timer goes over 45s, the urn will run back to its spawn if it's dropped again with no enemies nearby. | If the team's urn timer goes over 45s, the urn will run back to its spawn if it's dropped again with no enemies nearby. It cannot be picked up again while it's running. | ||
== Delivering the Urn == | == Delivering the Urn == | ||