Soul Urn: Difference between revisions

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** If they're on the trailing team, the courier also gets up to +{{MiscData|citadel_koth_cashin|ComebackAuraModifier|modifierProvidedByAura|TechResist}}% [[Damage Resistance|Bullet, Spirit]], and [[Debuff Resist]] and +5m/s Sprint Speed (along with the default +2m/s). These buffs scale based on how behind the team is in souls (up to 15%).
** If they're on the trailing team, the courier also gets up to +{{MiscData|citadel_koth_cashin|ComebackAuraModifier|modifierProvidedByAura|TechResist}}% [[Damage Resistance|Bullet, Spirit]], and [[Debuff Resist]] and +5m/s Sprint Speed (along with the default +2m/s). These buffs scale based on how behind the team is in souls (up to 15%).
* They cannot use [[Ziplines]] or [[Teleporter]]s.
* They cannot use [[Ziplines]] or [[Teleporter]]s.
* {{HeroIcon|Rem}}, {{HeroIcon|Calico}} as {{AbilityIcon|Ava}}, and {{HeroIcon|Mo & Krill}} using {{AbilityIcon|Burrow}} cannot enter [[vent]]s.
* Going through {{HeroIcon|The Doorman|l1=the Doorman}}'s {{AbilityIcon|Doorway|l1=Doors}} drops the urn at the entrance door.
* Going through {{HeroIcon|The Doorman|l1=the Doorman}}'s {{AbilityIcon|Doorway|l1=Doors}} drops the urn at the entrance door.
** Sending an ability through the doors also makes the courier drop it.
** Sending an ability through the doors also makes the courier drop it.
* {{HeroIcon|Mirage}} drops the urn if he uses {{AbilityIcon|Traveler}}.
* Using the following abilities makes the courier drop the urn:
* {{HeroIcon|Viscous}} drops the urn if he uses {{AbilityIcon|Goo Ball}}.
** {{HeroIcon|Mirage}} - {{AbilityIcon|Traveler}}
* {{HeroIcon|Rem}} and {{HeroIcon|Mo & Krill}} using {{AbilityIcon|Burrow}} cannot enter [[vent]]s.
** {{HeroIcon|Sinclair}} - {{AbilityIcon|Spectral Assistant}} teleport
** {{HeroIcon|Viscous}} - {{AbilityIcon|Goo Ball}}


[[Melee Attack|Melee attacks]] (light or heavy) and [[Melee Damage]] abilities from enemy Players (or [[NPCs]]), and any [[Status_Effects|stun]] source will force the courier to drop the urn. If the urn is left on the ground, it will wait indefinitely if there are enemies of the last courier's team in a 40m radius, or for 13s if there are only ally players in that radius. Once either this timer runs out or all players leave the 40m radius, it cannot be picked up anymore and will run back to its spawn point.
[[Melee Attack|Melee attacks]] (light or heavy) and [[Melee Damage]] abilities from enemy Players (or [[NPCs]]), and any [[Status_Effects|stun]] source will force the courier to drop the urn. If the urn is left on the ground, it will wait indefinitely if there are enemies of the last courier's team in a 40m radius, or for 13s if there are only ally players in that radius. Once either this timer runs out or all players leave the 40m radius, it cannot be picked up anymore and will run back to its spawn point.