Soul Urn: Difference between revisions

LVL (talk | contribs)
Updated rest of the values
LVL (talk | contribs)
Updated info (how comeback works, resists, soul value progression table)
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The '''Soul Urn''', also known as '''Spirit Urn, Soul Jar''' or '''Spirit Jar''', is an objective that spawns at the 10-minute mark and respawns in 5-minute intervals.
The '''Soul Urn''', also known as '''Spirit Urn, Soul Jar''' or '''Spirit Jar''', is an objective that spawns at the 10-minute mark and respawns in 5-minute intervals.


Players can pick up the urn and deliver it to its destination on the opposite side of the map. Doing so grants the delivering team [[souls#Soul Orbs|Soul Orbs]], a [[Golden statue]] buff, and an [[Ability Point]] for the courier, along with additional Souls.
Players can pick up the urn and deliver it to its destination on the opposite side of the map. Doing so grants the delivering team [[souls#Soul Orbs|Soul Orbs]], a [[Golden statue]] buff, and additional souls for the courier.


The Soul Urn respawns on the side it was delivered to.
The Soul Urn respawns on the side it was delivered to.
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== Carrying the soul urn ==
== Carrying the soul urn ==
After 10 minutes, the Soul Urn spawns in one of two locations in the outermost lanes: beside the overhanging bridge at York Street (Yellow Lane) or beside the bridge at Park Avenue (Green Lane). The urn always spawns first on Yellow Lane at 10 minutes and alternates lanes every 5 minutes. It descends from the sky for 12.5 seconds before it can be picked up. A player can grab the landed urn by standing near it for 2 seconds.
After 10 minutes, the Soul Urn spawns in one of two locations in the outermost lanes: beside the overhanging bridge at York Street (Yellow Lane) or beside the bridge at Park Avenue (Green Lane). The urn always spawns first on Yellow Lane at 10 minutes and alternates lanes every 5 minutes. It descends from the sky for 12 seconds before it can be picked up. A player can grab the landed urn by standing near it for 2 seconds.


While carrying the urn, the courier is affected in several ways:
While carrying the urn, the courier is affected in several ways:
*   They get a [[Move Speed]] bonus of +3.5 m/s and they have 100% [[Slow Resistance]] and 30% [[Damage Resistance|Bullet]] and [[Damage Resistance|Spirit Resist]].
* They get a [[Move Speed]] bonus of +3.5 m/s and they have 100% [[Slow Resistance]] and 50% [[Damage Resistance|Bullet]] and [[Damage Resistance|Spirit Resist]].
*   They are [[Status Effects#Disarmed|disarmed]] and [[Status Effects#Silence|silenced]].
* They are [[Status Effects#Disarmed|disarmed]] and [[Status Effects#Silence|silenced]].
** Channeled abilities and items started before picking up the urn, like {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}}, {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball}} and {{ItemIcon|Magic Carpet}}, are not interrupted.
** Channeled abilities and items started before picking up the urn, like {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}}, {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball}} and {{ItemIcon|Magic Carpet}}, are not interrupted.
*   They are revealed to the enemy team on the [[Minimap]].
* They are revealed to the enemy team on the [[Minimap]].
*   They cannot use [[Ziplines]] or [[Teleporter]]s.
* They cannot use [[Ziplines]] or [[Teleporter]]s.


The courier can drop the urn at any time by pressing their [[parry]] key. A [[Melee Attack|heavy melee attack]] or any [[Status_Effects|stun]] from an enemy will also force the courier to drop it. If an urn is left on the ground for too long, it will walk back to its spawn point.
The courier can drop the urn at any time by pressing their [[parry]] key. A [[Melee Attack|heavy melee attack]] or any [[Status_Effects|stun]] from an enemy will also force the courier to drop it. If an urn is left on the ground for too long, it will walk back to its spawn point.
'''Note:''' The Soul Urn's soul value is determined at the moment it spawns (e.g., 10:00, 15:00). Holding onto the urn for longer durations does not increase its value.
[[File:Soul Urn favored.png|thumb|159x159px|Green candles indicating favored drop-off on the player's side]]
[[File:Soul Urn favored.png|thumb|159x159px|Green candles indicating favored drop-off on the player's side]]
The drop-off point is on the opposite side of the map, marked by a small green box on the Minimap (or red, when the enemy is carrying it). If a team is behind by a certain soul threshold (15% for the first urn, 10% after), the drop-off point moves closer to their side. This "favored" status is indicated by four floating green candles around the urn. For the leading team (drop-off on the enemy's side), these candles are red.
The drop-off point is on the opposite side of the map, marked by a small green box on the Minimap (or red, when the enemy is carrying it). If a team is behind by a certain soul threshold (15% for the first urn, 10% after), the drop-off point moves closer to their side. This "favored" status is indicated by four floating green candles around the urn. For the leading team (drop-off on the enemy's side), these candles are red.
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=== Courier's bonus ===
=== Courier's bonus ===
The courier receives a personal bonus equal to '''25% of their share of the urn's total value'''. This bonus is calculated from the full bounty (before the 50/50 split) and is awarded instantly, meaning it cannot be denied by the enemy team.
The courier receives a personal bonus equal to '''35% of their share of the urn's total value'''. This bonus is calculated from the full bounty (before the 50/50 split) and is awarded instantly, meaning it cannot be denied by the enemy team.


=== The comeback mechanic ===
=== The comeback mechanic ===
If the capturing team's total soul count is behind the enemy's by '''10% or more''' (15% for the first urn), a comeback bounty of '''130 extra Souls''' is added to the total reward before distribution.
If the capturing team's total soul count is behind the enemy's by '''10% or more''' (15% for the first urn), a comeback bounty equal to '''130% of the Urn's total value''' is added to the reward before distribution.


*  This entire comeback bonus is awarded '''instantly''' to the team and is '''not split''' into contestable Soul Orbs. This mechanic makes the Soul Urn a critical, high-value objective for a team that is behind.
*  This entire comeback bonus is awarded '''instantly''' to the team and is '''not split''' into contestable Soul Orbs. This mechanic makes the Soul Urn a critical, high-value objective for a team that is behind, often nearly doubling the total reward.


=== Example distribution (3,600 Soul Urn, no comeback) ===
=== Example distribution (3,600 Soul Urn, no comeback) ===
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# '''The Courier receives:'''
# '''The Courier receives:'''
#* 300 Souls instantly (their team share)
#* 300 Souls instantly (their team share)
#* + 150 Souls instantly (personal bonus calculated as [3,600 / 6] * 0.25)
#* 210 Souls instantly (personal bonus calculated as [3,600 / 6] * 0.35)
#* '''Total for Courier:''' 450 Souls + 1 Ability Point
#* 4 [[Golden Statue]] Buffs
#* '''Total for Courier:''' 510 Souls


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
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|10
|10
|3,600
|3,600
|1,950
|2,010
|300
|300
|450
|510
|-
|-
|15
|15
|4,750
|4,750
|2,573
|2,652
|396
|396
|594
|673
|-
|-
|20
|20
|5,900
|5,900
|3,196
|3,294
|492
|492
|738
|836
|-
|-
|25
|25
|7,050
|7,050
|3,819
|3,936
|588
|588
|881
|999
|-
|-
|30
|30
|8,200
|8,200
|4,442
|4,578
|683
|683
|1,025
|1,162
|-
|-
|35
|35
|9,350
|9,350
|5,065
|5,220
|779
|779
|1,169
|1,325
|-
|-
|40
|40
|10,500
|10,500
|5,688
|5,863
|875
|875
|1,313
|1,488
|-
|-
|45
|45
|11,650
|11,650
|6,310
|6,505
|971
|971
|1,456
|1,650
|-
|-
|50
|50
|12,800
|12,800
|6,933
|7,147
|1,067
|1,067
|1,600
|1,813
|-
|-
|55
|55
|13,950
|13,950
|7,556
|7,789
|1,163
|1,163
|1,744
|1,976
|-
|-
|60
|60
|15,100
|15,100
|8,179
|8,431
|1,258
|1,258
|1,888
|2,139
|-
|-
|65
|65
|16,250
|16,250
|8,802
|9,073
|1,354
|1,354
|2,031
|2,302
|-
|-
|70
|70
|17,400
|17,400
|9,425
|9,715
|1,450
|1,450
|2,175
|2,465
|-
|-
|75
|75
|18,550
|18,550
|10,048
|10,357
|1,546
|1,546
|2,319
|2,628
|-
|-
|80
|80
|19,700
|19,700
|10,671
|10,999
|1,642
|1,642
|2,463
|2,791
|}
|}
'''Note:''' ''Guaranteed Souls'' refers to the total instant souls given to the team (50% team share + courier bonus). The remaining 50% of the ''Total Bounty'' is in contestable orbs. All fractional soul values have been rounded.
'''Note:''' ''Guaranteed Souls'' refers to the total instant souls given to the team (50% team share + courier bonus). The remaining 50% of the ''Total Bounty'' is in contestable orbs. All fractional soul values have been rounded.