Soul Urn: Difference between revisionsGive feedback
Added an example for comeback urn math. |
Tested comeback bounty more and think I figured it out a litter better than before but the math is still weird and its hard to test. |
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== Soul urn reward == | == Soul urn reward == | ||
The Soul Urn's base soul bounty is '''1300 Souls''' and increases by '''230 Souls per minute''' of game time. | The Soul Urn's base soul bounty is '''1300 Souls''' and increases by '''230 Souls per minute''' of game time. This value is "locked in" at the minute the Urn spawns. | ||
* | * '''10-minute Urn:''' 3,600 Souls | ||
* | * '''20-minute Urn:''' 5,900 Souls | ||
* | * '''30-minute Urn:''' 8,200 Souls | ||
When a team successfully turns in the Soul Urn | When a team successfully turns in the Soul Urn: | ||
* A random '''Golden Statue buff''' is granted to each member of the capturing team. | |||
* | * 50% of the base value is distributed '''instantly and equally''' to all team members. | ||
* | * 50% of the base value is spawned as contestable '''Soul Orbs'''. | ||
* | |||
=== Courier's bonus === | === Courier's bonus === | ||
The courier receives a personal bonus equal to '''35% of their share | The courier receives a personal bonus equal to '''35% of their total share''' (Base Share + Comeback Bonus). This bonus is awarded '''instantly''' upon delivery and cannot be denied by the enemy team. | ||
=== The comeback mechanic === | === The comeback mechanic === | ||
If the capturing team | {{Correction|The math for comeback bounty may be inaccurate and needs more testing}} | ||
If the capturing team is behind by '''10% or more''' (15% for the first urn), the Urn becomes a Comeback Urn. This adds a '''Comeback Bonus''' to the reward: | |||
* '''Bonus Calculation:''' The bonus scales based on game time and the team's soul deficit. It uses a growth rate of '''130 Souls per minute'''. | |||
* '''Approximate Formula:''' Individual Bonus = 130 × Minutes × Deficit % | |||
* '''Safe Payout:''' The entire Comeback Bonus is added to the '''Instant Soul''' pool. | |||
* '''Orbs:''' The contestable Soul Orbs '''do not increase''' during a comeback; they remain fixed at 50% of the original base share. | |||
'''Note:''' The first 3,000 souls of net worth difference are generally ignored when calculating the deficit, which may slightly dampen the bonus for smaller leads. | |||
== Reward scenarios == | == Reward scenarios == | ||
The following examples use the '''10-minute Soul Urn''' (Base Value: 3,600 Souls) | The following examples use the '''10-minute Soul Urn''' (Base Value: 3,600 Souls). | ||
=== Scenario 1: Standard delivery (Team is winning or even) === | |||
* '''Individual Base Share:''' 600 Souls (3,600 ÷ 6) | |||
* '''Orbs per player:''' 300 Souls (50% of share, deniable) | |||
* '''Instant per player:''' 300 Souls (50% of share, guaranteed) | |||
# '''Each Teammate receives:''' 600 Souls total (300 instant + 300 from orbs) | |||
# '''The Courier receives:''' 810 Souls total (300 instant + 300 orbs + 210 courier bonus) | |||
#* The courier's 35% bonus is: 600 × 0.35 = 210 souls. | |||
* | === Scenario 2: Comeback delivery (30% deficit) === | ||
* | * '''Individual Base Share:''' 600 Souls | ||
* '''Comeback Bonus per player:''' 130 × 10 × 0.30 = 390 Souls | |||
* '''Total Individual Share:''' 990 Souls (600 base + 390 bonus) | |||
# '''Each Teammate | # '''Each Teammate receives:''' 990 Souls total (690 instant + 300 from orbs) | ||
#* | #* Instant souls include 300 (base) + 390 (comeback). | ||
# '''The Courier receives:''' 1,337 Souls total (1,037 instant + 300 orbs) | |||
# '''The Courier receives:''' | #* Courier bonus is: 990 × 0.35 = 346.5 souls. | ||
#* Instant souls include 300 (base) + 390 (comeback) + 346.5 (bonus). | |||
#* | |||
#* | |||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! colspan="5" | Soul Urn Bounty Progression | ! colspan="5" | Soul Urn Bounty Progression (Standard Delivery) | ||
|- | |- | ||
! Minute !! Total Pot !! Teammate Total !! Courier Total !! Team Instant (Total) | |||
|- | |- | ||
| | | 10 || 3,600 || 600 || 810 || 2,010 | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | 15 || 4,750 || 792 || 1,069 || 2,652 | ||
| | |||
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| | |||
| | |||
|- | |- | ||
| | | 20 || 5,900 || 983 || 1,327 || 3,294 | ||
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|1, | |||
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|- | |- | ||
| | | 25 || 7,050 || 1,175 || 1,586 || 3,936 | ||
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|7, | |||
|1, | |||
|1, | |||
|- | |- | ||
| | | 30 || 8,200 || 1,367 || 1,845 || 4,578 | ||
| | |||
| | |||
|1, | |||
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|- | |- | ||
| | | 35 || 9,350 || 1,558 || 2,104 || 5,220 | ||
| | |||
|9, | |||
|1, | |||
|2, | |||
|- | |- | ||
| | | 40 || 10,500 || 1,750 || 2,363 || 5,863 | ||
| | |||
| | |||
|1, | |||
|2, | |||
|- | |- | ||
| | | 45 || 11,650 || 1,942 || 2,621 || 6,505 | ||
| | |||
| | |||
|1, | |||
|2, | |||
|- | |- | ||
| | | 50 || 12,800 || 2,133 || 2,880 || 7,147 | ||
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|} | |} | ||
'''Note:''' '' | '''Note:''' ''Team Instant'' refers to the total non-deniable souls granted to the team (Instant shares + Courier bonus). All fractional soul values have been rounded. | ||
== Update history == | == Update history == | ||