Soul Urn: Difference between revisions

LVL (talk | contribs)
Added an example for comeback urn math.
LVL (talk | contribs)
Tested comeback bounty more and think I figured it out a litter better than before but the math is still weird and its hard to test.
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== Soul urn reward ==
== Soul urn reward ==
The Soul Urn's base soul bounty is '''1300 Souls''' and increases by '''230 Souls per minute''' of game time.
The Soul Urn's base soul bounty is '''1300 Souls''' and increases by '''230 Souls per minute''' of game time. This value is "locked in" at the minute the Urn spawns.


*   '''First Urn (10 mins):''' 3,600 Souls
* '''10-minute Urn:''' 3,600 Souls
*   '''Second Urn (15 mins):''' 4,750 Souls
* '''20-minute Urn:''' 5,900 Souls
*   '''Third Urn (20 mins):''' 5,900 Souls
* '''30-minute Urn:''' 8,200 Souls


When a team successfully turns in the Soul Urn, the rewards are distributed as follows:
When a team successfully turns in the Soul Urn:
 
* A random '''Golden Statue buff''' is granted to each member of the capturing team.
*   A random '''Golden Statue buff''' is granted to each member of the capturing team.
* 50% of the base value is distributed '''instantly and equally''' to all team members.
*   50% of the total Soul value is '''immediately and equally''' distributed among all 6 members of the capturing team.
* 50% of the base value is spawned as contestable '''Soul Orbs'''.
*   The remaining 50% of the total Soul value is spawned as contestable '''Soul Orbs''', which can be claimed by either team.


=== Courier's bonus ===
=== Courier's bonus ===
The courier receives a personal bonus equal to '''35% of their share of the urn's total value'''. This bonus is calculated from the full bounty (before the 50/50 split) and is awarded instantly, meaning it cannot be denied by the enemy team.
The courier receives a personal bonus equal to '''35% of their total share''' (Base Share + Comeback Bonus). This bonus is awarded '''instantly''' upon delivery and cannot be denied by the enemy team.


=== The comeback mechanic ===
=== The comeback mechanic ===
If the capturing team's total soul count is behind the enemy's by '''10% or more''' (15% for the first urn), the Urn becomes a Comeback Urn. This modifies the reward distribution significantly:
{{Correction|The math for comeback bounty may be inaccurate and needs more testing}}
If the capturing team is behind by '''10% or more''' (15% for the first urn), the Urn becomes a Comeback Urn. This adds a '''Comeback Bonus''' to the reward:
* '''Bonus Calculation:''' The bonus scales based on game time and the team's soul deficit. It uses a growth rate of '''130 Souls per minute'''.
* '''Approximate Formula:''' Individual Bonus = 130 × Minutes × Deficit %
* '''Safe Payout:''' The entire Comeback Bonus is added to the '''Instant Soul''' pool.
* '''Orbs:''' The contestable Soul Orbs '''do not increase''' during a comeback; they remain fixed at 50% of the original base share.


# '''Bonus Generation:''' The game calculates '''130%''' of the Urn's Total Value as a bonus.
'''Note:''' The first 3,000 souls of net worth difference are generally ignored when calculating the deficit, which may slightly dampen the bonus for smaller leads.
# '''Distribution:''' This bonus is added entirely to the '''Instant Soul''' pool (the portion shared immediately among the team).
# '''Orbs Remain Unchanged:''' The contestable '''Soul Orbs''' do not increase; they remain at 50% of the original Total Value.
 
Essentially, a Comeback Urn provides roughly '''180% Instant Souls''' and '''50% Orb Souls''' compared to the standard values.


== Reward scenarios ==
== Reward scenarios ==
The following examples use the '''10-minute Soul Urn''' (Base Value: 3,600 Souls) to demonstrate the difference between a standard delivery and a comeback delivery.
The following examples use the '''10-minute Soul Urn''' (Base Value: 3,600 Souls).
 
=== Scenario 1: Standard delivery ===
*  '''Total Instant Souls:''' 1,800 (50% of 3,600)
*  '''Total Souls in Orbs:''' 1,800 (50% of 3,600)
 
# '''Each Teammate (5 players) receives:'''
#* 300 Souls instantly (1,800 / 6 players)


# '''The Courier receives:'''
=== Scenario 1: Standard delivery (Team is winning or even) ===
#* 300 Souls instantly (their team share)
* '''Individual Base Share:''' 600 Souls (3,600 ÷ 6)
#* 210 Souls instantly (personal bonus calculated as [3,600 / 6] * 0.35)
* '''Orbs per player:''' 300 Souls (50% of share, deniable)
#* 4 [[Golden Statue]] Buffs
* '''Instant per player:''' 300 Souls (50% of share, guaranteed)
#* '''Total for Courier:''' 510 Souls


=== Scenario 2: Comeback delivery ===
# '''Each Teammate receives:''' 600 Souls total (300 instant + 300 from orbs)
In this scenario, the 130% Bonus (4,680 Souls) is added directly to the Instant Soul pool.
# '''The Courier receives:''' 810 Souls total (300 instant + 300 orbs + 210 courier bonus)
#* The courier's 35% bonus is: 600 × 0.35 = 210 souls.


*   '''Total Instant Souls:''' 6,480 (1,800 Standard + 4,680 Bonus)
=== Scenario 2: Comeback delivery (30% deficit) ===
*   '''Total Souls in Orbs:''' 1,800 (Remains unchanged)
* '''Individual Base Share:''' 600 Souls
* '''Comeback Bonus per player:''' 130 × 10 × 0.30 = 390 Souls
* '''Total Individual Share:''' 990 Souls (600 base + 390 bonus)


# '''Each Teammate (5 players) receives:'''
# '''Each Teammate receives:''' 990 Souls total (690 instant + 300 from orbs)
#* 1,080 Souls instantly (6,480 / 6 players)
#* Instant souls include 300 (base) + 390 (comeback).
 
# '''The Courier receives:''' 1,337 Souls total (1,037 instant + 300 orbs)
# '''The Courier receives:'''
#* Courier bonus is: 990 × 0.35 = 346.5 souls.
#* 1,080 Souls instantly (their team share)
#* Instant souls include 300 (base) + 390 (comeback) + 346.5 (bonus).
#* 378 Souls instantly (personal bonus calculated as [1,080 * 0.35])
#* 4 [[Golden Statue]] Buffs
#* '''Total for Courier:''' 1,458 Souls


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="5" | Soul Urn Bounty Progression
! colspan="5" | Soul Urn Bounty Progression (Standard Delivery)
|-
|'''Minute'''
|'''Total Bounty'''
|'''Guaranteed Souls'''
|'''Teammate Share'''
|'''Courier Total'''
|-
|10
|3,600
|2,010
|300
|510
|-
|15
|4,750
|2,652
|396
|673
|-
|20
|5,900
|3,294
|492
|836
|-
|25
|7,050
|3,936
|588
|999
|-
|30
|8,200
|4,578
|683
|1,162
|-
|-
|35
! Minute !! Total Pot !! Teammate Total !! Courier Total !! Team Instant (Total)
|9,350
|5,220
|779
|1,325
|-
|-
|40
| 10 || 3,600 || 600 || 810 || 2,010
|10,500
|5,863
|875
|1,488
|-
|-
|45
| 15 || 4,750 || 792 || 1,069 || 2,652
|11,650
|6,505
|971
|1,650
|-
|-
|50
| 20 || 5,900 || 983 || 1,327 || 3,294
|12,800
|7,147
|1,067
|1,813
|-
|-
|55
| 25 || 7,050 || 1,175 || 1,586 || 3,936
|13,950
|7,789
|1,163
|1,976
|-
|-
|60
| 30 || 8,200 || 1,367 || 1,845 || 4,578
|15,100
|8,431
|1,258
|2,139
|-
|-
|65
| 35 || 9,350 || 1,558 || 2,104 || 5,220
|16,250
|9,073
|1,354
|2,302
|-
|-
|70
| 40 || 10,500 || 1,750 || 2,363 || 5,863
|17,400
|9,715
|1,450
|2,465
|-
|-
|75
| 45 || 11,650 || 1,942 || 2,621 || 6,505
|18,550
|10,357
|1,546
|2,628
|-
|-
|80
| 50 || 12,800 || 2,133 || 2,880 || 7,147
|19,700
|10,999
|1,642
|2,791
|}
|}
'''Note:''' ''Guaranteed Souls'' refers to the total instant souls given to the team (50% team share + courier bonus). The remaining 50% of the ''Total Bounty'' is in contestable orbs. All fractional soul values have been rounded.
'''Note:''' ''Team Instant'' refers to the total non-deniable souls granted to the team (Instant shares + Courier bonus). All fractional soul values have been rounded.


== Update history ==
== Update history ==