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Gammaton32 (talk | contribs) →Carrying the soul urn: more info |
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== Carrying the soul urn == | == Carrying the soul urn == | ||
After | After 12 minutes, the Soul Urn spawns in one of 6 possible locations: | ||
* Neutral: Next to the bridge in either Yellow or Green Lane | * Neutral: Next to the bridge in either Yellow or Green Lane | ||
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* Unfavored: Next to a jungle camp near either the enemy team's Yellow or Green Walker | * Unfavored: Next to a jungle camp near either the enemy team's Yellow or Green Walker | ||
The urn | The urn alternates lanes every 6 minutes. However, if the urn is picked up ''before'' the next spawn time and delivered ''after'' (i.e. picked up before 18 minutes and delivered after), it does not spawn again until the next scheduled spawn time. It descends from the sky for 12 seconds before it can be picked up. A player can grab the landed urn by hitting it with a [[Melee Attack]] (light or heavy). | ||
While carrying the urn, the courier is affected in several ways: | While carrying the urn, the courier is affected in several ways: | ||
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* {{HeroIcon|Rem}} and {{HeroIcon|Mo & Krill}} using {{AbilityIcon|Burrow}} cannot enter [[vent]]s. | * {{HeroIcon|Rem}} and {{HeroIcon|Mo & Krill}} using {{AbilityIcon|Burrow}} cannot enter [[vent]]s. | ||
The courier can drop the urn at any time by pressing their [[parry]] key. [[Melee Attack|Melee attacks]] (light or heavy) from enemy Players (or [[NPCs]]), and any [[Status_Effects|stun]] source will force the courier to drop it. If the urn is left on the ground, it will wait indefinitely if there are enemies of the last courier's team in a 40m radius, or for 13s if there are only ally players in that radius. Once either this time runs out or all players leave the 40m radius, it cannot be picked up anymore and will run back to its spawn point. | The courier can drop the urn at any time by pressing their [[parry]] key. [[Melee Attack|Melee attacks]] (light or heavy) and [[Melee Damage]] abilities from enemy Players (or [[NPCs]]), and any [[Status_Effects|stun]] source will force the courier to drop it. If the urn is left on the ground, it will wait indefinitely if there are enemies of the last courier's team in a 40m radius, or for 13s if there are only ally players in that radius. Once either this time runs out or all players leave the 40m radius, it cannot be picked up anymore and will run back to its spawn point. | ||
The team favored by the urn (see "Comeback mechanic" below) receives 35% bullet and spirit resist in a 60m radius of the urn while it's being deposited. | The team favored by the urn (see "Comeback mechanic" below) receives 35% bullet and spirit resist in a 60m radius of the urn while it's being deposited. | ||
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* Delivered by unfavored team (ahead): 15s | * Delivered by unfavored team (ahead): 15s | ||
A player on the enemy team can contest the urn during this phase by hitting it with a melee attack, which switches to their team's timer and adds +3s to their timer. | A player on the enemy team can contest the urn during this phase by hitting it with a heavy melee attack, which switches to their team's timer and adds +3s to their timer. | ||
=== Anti-stalling mechanics === | === Anti-stalling mechanics === | ||