Soul Urn: Difference between revisions

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The '''Soul Urn''', also known as '''Spirit Urn, Soul Jar''' or '''Spirit Jar''', is an objective that spawns at the 10-minute mark and respawns in 5-minute intervals.
The '''Soul Urn''', also known as '''Spirit Urn, Soul Jar''' or '''Spirit Jar''', is an objective that spawns at the 10-minute mark and respawns in 5-minute intervals.


Players can pick up the urn and deliver it to its destination at the center of the map. Doing so grants the delivering team [[souls#Soul Orbs|Soul Orbs]], a [[Golden statue]] buff, and additional souls for the courier.
Players can pick up the urn and deliver it to its destination at the side lanes of the map. Doing so grants the delivering team [[souls#Soul Orbs|Soul Orbs]], a [[Golden statue]] buff, and additional souls for the courier.


[[File:Soul Urn.png|thumb|Soul Urn icon]]
[[File:Soul Urn.png|thumb|Soul Urn icon]]


== Carrying the soul urn ==
== Carrying the soul urn ==
After 10 minutes, the Soul Urn spawns in one of two locations in the outermost lanes: beside the overhanging bridge at York Street (Yellow Lane) or beside the bridge at Park Avenue (Green Lane). The urn always spawns first on Green Lane at 10 minutes and alternates lanes every 5 minutes. However, if the urn is picked up ''before'' the next spawn time and delivered ''after'' (i.e. picked up before 15 minutes and delivered after), it does not spawn again until the next scheduled spawn time. It descends from the sky for 12 seconds before it can be picked up. A player can grab the landed urn by hitting it with a [[Melee Attack]] (light or heavy).
After 10 minutes, the Soul Urn spawns in one of 6 possible locations:  
 
* Neutral: Next to the bridge in either Yellow or Green Lane
 
* Favored: Next to a jungle camp near either the team's Yellow or Green Walker
* Unfavored: Next to a jungle camp near either the enemy team's Yellow or Green Walker
 
The urn always spawns first on Green Lane at 10 minutes and alternates lanes every 5 minutes. However, if the urn is picked up ''before'' the next spawn time and delivered ''after'' (i.e. picked up before 15 minutes and delivered after), it does not spawn again until the next scheduled spawn time. It descends from the sky for 12 seconds before it can be picked up. A player can grab the landed urn by hitting it with a [[Melee Attack]] (light or heavy).


While carrying the urn, the courier is affected in several ways:
While carrying the urn, the courier is affected in several ways:
* They get a [[Move Speed]] bonus of +3.5 m/s (capped at 15 m/s max), get their [[Sprint Speed]] disabled and have 100% [[Slow Resistance]].
* They get a bonus of +3.5 m/s [[Move Speed]] (capped at 15 m/s max), +2m/s [[Sprint Speed]] (+6m/s if they're unfavored), +1 [[Stamina]], +10% Dash Distance, +15% Stamina Regen, and have 100% [[Slow Resistance]].
* They are [[Status Effects#Disarmed|disarmed]] and [[Status Effects#Movement Silence|movement silenced]].
* They are [[Status Effects#Disarmed|disarmed]] and [[Status Effects#Movement Silence|movement silenced]].
* They are revealed to the enemy team at all times on the [[Minimap]].
* They are revealed to the enemy team at all times on the [[Minimap]].
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The courier can drop the urn at any time by pressing their [[parry]] key. [[Melee Attack|Melee attacks]] (light or heavy) from enemy Players (or [[NPCs]]), and any [[Status_Effects|stun]] source will force the courier to drop it. If the urn is left on the ground, it will wait for 13s if there's any player in a 25m radius, then it cannot be picked up anymore and will run back to its spawn point.
The courier can drop the urn at any time by pressing their [[parry]] key. [[Melee Attack|Melee attacks]] (light or heavy) from enemy Players (or [[NPCs]]), and any [[Status_Effects|stun]] source will force the courier to drop it. If the urn is left on the ground, it will wait for 13s if there's any player in a 25m radius, then it cannot be picked up anymore and will run back to its spawn point.


The team favored by the urn (see "Comeback mechanic" below) receives 50% bullet and spirit resist in a 60m radius of the urn while it's being carried and delivered.
The team favored by the urn (see "Comeback mechanic" below) receives 35% bullet and spirit resist in a 60m radius of the urn while it's being carried and delivered.


'''Note:''' The Soul Urn's soul value is determined at the moment it spawns (e.g., 10:00, 15:00). Holding onto the urn for longer durations does not increase its value.
'''Note:''' The Soul Urn's soul value is determined at the moment it spawns (e.g., 10:00, 15:00). Holding onto the urn for longer durations does not increase its value.


=== Delivering the urn ===
=== Delivering the urn ===
The drop-off point is always at the center of the map, in the bridge over Blue lane. Any players near this area while the urn is being carried and delivered are revealed in the minimap, like the courier.
The drop-off point is under the bridge in the middle of the lane opposite to the urn spawn. Any players near this area while the urn is being carried and delivered are revealed in the minimap, like the courier.


Once the courier drops off the urn, it starts a "Depositing" phase, the duration of which is based on the net worth of the courier's team (see "Comeback mechanic" below):
Once the courier drops off the urn, it starts a "Depositing" phase, the duration of which is based on the net worth of the courier's team (see "Comeback mechanic" below):


* Delivered by favored team (behind): 3s
* Delivered by favored team (behind): 5s
* Delivered by neutral team: 5s
* Delivered by neutral team: 10s
* Delivered by unfavored team (ahead): 10s
* Delivered by unfavored team (ahead): 15s


A player on the enemy team can contest the urn during this phase by hitting it with a melee attack, which switches to their team's timer and adds +1.25s to their timer.
A player on the enemy team can contest the urn during this phase by hitting it with a melee attack, which switches to their team's timer and adds +3s to their timer.


=== Anti-stalling mechanics ===
=== Anti-stalling mechanics ===