Soul Urn: Difference between revisionsGive feedback
→Carrying the Soul Urn: Added info about urn spawn pattern (yellow at 10 min, green at 15 min, etc), fixed urn descend time, removed sentence about first urn never having a team side preference. |
Changed sprint speed to move speed. Update souls gotten to initial souls gotten to 50%. |
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After 10 minutes has elapsed in a match, the Soul Urn will spawn in one of two positions located in either of the two outermost lanes; beside the overhanging bridge at York Street (Yellow Lane) or beside the bridge at Park Avenue (Green Lane). The urn always spawns first on Yellow Lane at 10 minutes, then alternates to Green Lane at 15 minutes, back to Yellow at 20 minutes, and continues alternating in this pattern every 5 minutes. It will start by descending slowly from the sky and can only be grabbed after fully landing, which takes 12.5 seconds. Once landed, standing near the urn will cause the player to pick it up, taking 2 seconds. The player carrying the urn will be [[Status Effects#Silence|silenced]]. | After 10 minutes has elapsed in a match, the Soul Urn will spawn in one of two positions located in either of the two outermost lanes; beside the overhanging bridge at York Street (Yellow Lane) or beside the bridge at Park Avenue (Green Lane). The urn always spawns first on Yellow Lane at 10 minutes, then alternates to Green Lane at 15 minutes, back to Yellow at 20 minutes, and continues alternating in this pattern every 5 minutes. It will start by descending slowly from the sky and can only be grabbed after fully landing, which takes 12.5 seconds. Once landed, standing near the urn will cause the player to pick it up, taking 2 seconds. The player carrying the urn will be [[Status Effects#Silence|silenced]]. | ||
While carrying the urn, the urn courier will have their [[ | While carrying the urn, the urn courier will have their [[Move Speed]] set to and limited to 15 m/s no matter what, but will be completely [[Status Effects#Disarmed|disarmed]] and silenced. However, it does not interrupt channeled abilities, notably [[Ivy#(4) Air Drop|Ivy's Air Drop]] and [[Viscous#(4) Goo Ball|Viscous' Goo Ball]]. The courier is revealed on the [[Minimap]] to the enemy team immediately after picking it up. Couriers are also incapable of riding [[Ziplines]] or taking [[Teleporter]]s, forcing them to run directly to the urn drop off point. | ||
The courier can choose to drop the urn at any moment by pressing their [[parry]] key. | The courier can choose to drop the urn at any moment by pressing their [[parry]] key. | ||
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* A random Golden Statue buff is granted to each member of the capturing team. | * A random Golden Statue buff is granted to each member of the capturing team. | ||
* | * 50% of the total Soul value is immediately given to the capturing team. | ||
** The remaining | ** The remaining 50% of Souls are given in Soul Orbs, which may be Denied. | ||
* The courier receives an extra 25% of the share of Souls and an [[Ability Point]]. | * The courier receives an extra 25% of the share of Souls and an [[Ability Point]]. | ||
* If the capturing team is behind, extra Souls are granted based on the magnitude of the deficit. | * If the capturing team is behind, extra Souls are granted based on the magnitude of the deficit. | ||