Soul Urn: Difference between revisions

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Updated info (how comeback works, resists, soul value progression table)
LVL (talk | contribs)
Added an example for comeback urn math.
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=== The comeback mechanic ===
=== The comeback mechanic ===
If the capturing team's total soul count is behind the enemy's by '''10% or more''' (15% for the first urn), a comeback bounty equal to '''130% of the Urn's total value''' is added to the reward before distribution.
If the capturing team's total soul count is behind the enemy's by '''10% or more''' (15% for the first urn), the Urn becomes a Comeback Urn. This modifies the reward distribution significantly:


This entire comeback bonus is awarded '''instantly''' to the team and is '''not split''' into contestable Soul Orbs. This mechanic makes the Soul Urn a critical, high-value objective for a team that is behind, often nearly doubling the total reward.
# '''Bonus Generation:''' The game calculates '''130%''' of the Urn's Total Value as a bonus.
# '''Distribution:''' This bonus is added entirely to the '''Instant Soul''' pool (the portion shared immediately among the team).
# '''Orbs Remain Unchanged:''' The contestable '''Soul Orbs''' do not increase; they remain at 50% of the original Total Value.


=== Example distribution (3,600 Soul Urn, no comeback) ===
Essentially, a Comeback Urn provides roughly '''180% Instant Souls''' and '''50% Orb Souls''' compared to the standard values.
 
== Reward scenarios ==
The following examples use the '''10-minute Soul Urn''' (Base Value: 3,600 Souls) to demonstrate the difference between a standard delivery and a comeback delivery.
 
=== Scenario 1: Standard delivery ===
*  '''Total Instant Souls:''' 1,800 (50% of 3,600)
*  '''Total Instant Souls:''' 1,800 (50% of 3,600)
*  '''Total Souls in Orbs:''' 1,800 (50% of 3,600)
*  '''Total Souls in Orbs:''' 1,800 (50% of 3,600)
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#* 4 [[Golden Statue]] Buffs
#* 4 [[Golden Statue]] Buffs
#* '''Total for Courier:''' 510 Souls
#* '''Total for Courier:''' 510 Souls
=== Scenario 2: Comeback delivery ===
In this scenario, the 130% Bonus (4,680 Souls) is added directly to the Instant Soul pool.
*  '''Total Instant Souls:''' 6,480 (1,800 Standard + 4,680 Bonus)
*  '''Total Souls in Orbs:''' 1,800 (Remains unchanged)
# '''Each Teammate (5 players) receives:'''
#* 1,080 Souls instantly (6,480 / 6 players)
# '''The Courier receives:'''
#* 1,080 Souls instantly (their team share)
#* 378 Souls instantly (personal bonus calculated as [1,080 * 0.35])
#* 4 [[Golden Statue]] Buffs
#* '''Total for Courier:''' 1,458 Souls


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"