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Mentioned troopers' melee causing urn to be dropped |
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Players can pick up the urn and deliver it to its destination on the opposite side of the map. Doing so grants the delivering team [[souls#Soul Orbs|Soul Orbs]], a [[Golden statue]] buff, and additional souls for the courier. | Players can pick up the urn and deliver it to its destination on the opposite side of the map. Doing so grants the delivering team [[souls#Soul Orbs|Soul Orbs]], a [[Golden statue]] buff, and additional souls for the courier. | ||
[[File:Soul Urn.png|thumb|Soul Urn icon]] | [[File:Soul Urn.png|thumb|Soul Urn icon]] | ||
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While carrying the urn, the courier is affected in several ways: | While carrying the urn, the courier is affected in several ways: | ||
* They get a [[Move Speed]] bonus of +3.5 m/s and they have 100% [[Slow Resistance]] and 30% [[Damage Resistance|Bullet]] and [[Damage Resistance|Spirit Resist]]. | * They get a [[Move Speed]] bonus of +3.5 m/s and they have 100% [[Slow Resistance]] and 30% [[Damage Resistance|Bullet]] and [[Damage Resistance|Spirit Resist]]. | ||
* They are [[Status Effects#Disarmed|disarmed]] | * They are [[Status Effects#Disarmed|disarmed]], [[Status Effects#Silence|silenced]], and cannot use active items. | ||
** Channeled abilities and items started before picking up the urn, like {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}}, {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball}} and {{ItemIcon|Magic Carpet}}, are not interrupted. Abilities can still be activated for about half a second while picking up urn. | ** Channeled abilities and items started before picking up the urn, like {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}}, {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball}} and {{ItemIcon|Magic Carpet}}, are not interrupted. Abilities can still be activated for about half a second while picking up urn. | ||
* They are revealed to the enemy team on the [[Minimap]]. | * They are revealed to the enemy team on the [[Minimap]]. | ||
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'''Note:''' The Soul Urn's soul value is determined at the moment it spawns (e.g., 10:00, 15:00). Holding onto the urn for longer durations does not increase its value. | '''Note:''' The Soul Urn's soul value is determined at the moment it spawns (e.g., 10:00, 15:00). Holding onto the urn for longer durations does not increase its value. | ||
=== Drop-off location === | |||
[[File:Soul Urn favored.png|thumb|159x159px|Green candles indicating favored drop-off on the player's side]] | [[File:Soul Urn favored.png|thumb|159x159px|Green candles indicating favored drop-off on the player's side]] | ||
The drop-off point is on the opposite side of the map, marked by a | The drop-off point is on the opposite side of the map, marked by a Soul Urn outline icon on the Minimap and colored red if an enemy player is currently carrying the urn. The urn is instantly turned in when the courier steps onto the drop-off (being in the air doesn't count). | ||
If a team is behind by a certain soul threshold (15% for the first urn, 10% after), the drop-off point moves closer to their side. This "favored" status is indicated by four floating green candles around the urn. For the leading team (drop-off on the enemy's side), these candles are red. | |||
The drop-off location is determined when an urn is first picked up by any player. Once determined, the drop-off point is fixed until the next urn spawn, even if the urn walks back to its spawn or the team soul difference changes. | |||
=== Anti-stalling mechanics === | |||
To prevent one team from holding the urn for too long without delivering it, the urn begins to damage its courier for 1.5% of their max health per second and disables their [[Health Regen]] after carrying it for 45 seconds. Furthermore, if the urn is dropped after that point the courier's entire team is prevented from picking up the urn again for 12 seconds. The 45-second timer pauses if the urn is dropped and resets if the enemy team picks it up. | |||
== Soul urn reward == | == Soul urn reward == | ||